Component: GLCD Base (Displays: Graphical)
Author | Matrix Ltd |
Version | 1.5 (Development) |
Category | Displays: Graphical |
Contents
GLCD Base component
Base graphical LCD with simulation only interface to allow graphics to be drawn in simulation. Suitable for inheriting to simplify the creation of further graphical LCD components.
This component can be used as a base to create child components
The following components all inherit the traits of GLCD Base:
GLCD (EB043_00_1) | Graphical display component designed to work with the legacy version 1 EB043 E-blocks. |
GLCD (EB043_00_2) | Graphical display component designed to work with the legacy version 2 EB043 E-blocks. |
GLCD (EB075, 4D_Goldelox) | Graphical display component designed to work with the Goldelox range of displays from 4D Systems.
Also available in the form of the EB075 GLCD E-block. |
GLCD (EB076v2, 4D_Picaso) (EB076) | Graphical display component designed to work with the Picaso range of displays from 4D Systems.
Also available in the form of the EB076 GLCD Touchscreen E-block. Component based around the uLCD-32PTU display. |
GLCD (EB076, 4D_Picaso) (EB076) | Graphical display component designed to work with the Picaso range of displays from 4D Systems.
Also available in the form of the EB076 GLCD Touchscreen E-block. Component based around the uLCD-32PT display. |
GLCD (ILI9341) | Graphical display component designed to work with the ILI9341 controller IC
Based on the ILI9341 16-bit colour graphical controller IC. |
GLCD (KS0108) | Graphical display component designed to work with the KS0108 type monochrome displays.
Also compatible with the newer S6A0107 controller IC displays. |
GLCD (PDC8544) Nokia5510 (PCD8544) | Graphical display component based on the PCD8544 monochrome graphical controller IC as used on the popular Nokia 5510 displays.
Functions without the use of a read pin by hosting the 1K of graphical memory using the microcontroller's RAM memory. |
GLCD (SH1106) I2C | Graphical display component designed to work with the SH1106 type monochrome displays.
Transfers data using a 2-wire I2C interface. |
GLCD (SH1106) SPI | Graphical display component designed to work with the SH1106 type monochrome displays.
Transfers data using a 4-wire SPI interface. |
GLCD (SSD1289) | Graphical display component based on the SSD1289 16-bit colour graphical controller IC. |
GLCD (SSD1305) (SSD1305) | Graphical display component based on the SSD1305 monochrome graphical controller IC. |
GLCD (SSD1305) Buffered (SSD1305) | Graphical display component based on the SSD1305 monochrome graphical controller IC.
Functions without the use of a read pin by hosting the 1K of graphical memory using the microcontroller's RAM memory. |
GLCD (SSD1306) (SSD1306) | Graphical display component based on the SSD1306 monochrome graphical controller IC. |
GLCD (SSD1306) Buffered (SSD1306) | Graphical display component based on the SSD1306 monochrome graphical controller IC.
Functions without the use of a read pin by hosting the 1K of graphical memory using the microcontroller's RAM memory. |
GLCD (SSD1306) I2C (SSD1306) | Graphical display component based on the I2C version of the SSD1306 monochrome graphical controller IC.
Functions without the use of a read pin by hosting the 1K of graphical memory using the microcontroller's RAM memory. |
GLCD (SSD1306) SPI (SSD1306) | Graphical display component based on the SPI version of the SSD1306 monochrome graphical controller IC.
Functions without the use of a read pin forcing the data to be written a byte at a time. |
GLCD (SSD1322) Parallel | Graphical display component designed to work with the SSD1322 type monochrome displays.
Compatible with 6800 and 8080 type 8-bit parallel displays. |
GLCD (SSD1322) Buffered (SSD1322) | Graphical display component based on the SSD1322 monochrome graphical controller IC.
Functions without the use of a read pin by hosting the 2K of graphical memory using the microcontroller's RAM memory. |
GLCD (SSD1351) | Graphical display component based on the SSD1251 16-bit colour graphical controller IC. |
GLCD (SSD1963) Parallel | Graphical display component designed to work with the SSD1963 controller IC
Based on the SSD1963 16-bit colour graphical controller IC. |
GLCD (ST7036) I2C (ST7036) | Graphical display component based on the I2C version of the ST7036 monochrome graphical controller IC.
Functions without the use of a read pin by hosting the 1K of graphical memory using the microcontroller's RAM memory. |
GLCD (ST7565R) Parallel | Graphical display component designed to work with the ST7565 type monochrome displays.
Transfers data using an 8-bit digital data bus. |
GLCD (ST7565R) SPI | Graphical display component designed to work with the ST7565 type monochrome displays.
Transfers data using a 4-wire SPI interface, cannot read back so pixel based routines won't work. |
GLCD (ST7567) SPI | Graphical display component designed to work with the ST7567 type monochrome displays.
Transfers data using a 4-wire SPI interface, cannot read back so pixel based routines won't work Not for public release. |
GLCD (ST7920) Parallel | Graphical display component designed to work with the ST7920 ype monochrome displays.
Transfers data using an 8-bit digital data bus. |
GLCD (STM32F429ZI) (STM32F429ZI) | Graphical display component designed to work with the STM32F429ZI Discovery board from ST.
Compatible with the large display and resistive touch input. |
GLCD (STM32F469NI) (STM32F469NI) | Graphical display component designed to work with the STM32F469NI Discovery board from ST.
Compatible with the large display and capacitive touch input. |
GLCD (STM32F746NG) (STM32F746NG) | Graphical display component designed to work with the STM32F746NG Discovery board from ST.
Compatible with the large display and capacitive touch input. |
GLCD (T6963C) | A Graphical LCD component to drive displays fitted with a T6963C controller IC. |
GLCD (TLS8201) | A Graphical LCD component to drive displays fitted with a TLS8201 controller IC. |
GLCD (UC1701) (UC1701) | Graphical display component based on the UC1701 monochrome graphical controller IC. |
Detailed description
Font sizes
Standard Fonts
0 = Normal
1 = 2 x Width
2 = 2 x Width and 2 x Height
3 = 2 x Height
Extended Fonts
4 = 2 x Width and 3 x Height
5 = 2 x Width and 4 x Height
6 = 2 x Width and 5 x Height
7 = 2 x Width and 6 x Height
8 = 3 x width
9 = 3 x Width and 2 x Height
10 = 3 x Width and 3 x Height
11 = 3 x Width and 4 x Height
12 = 3 x Width and 5 x Height
13 = 3 x Width and 6 x Height
14 = 4 x width
15 = 4 x Width and 2 x Height
16 = 4 x Width and 3 x Height
17 = 4 x Width and 4 x Height
18 = 4 x Width and 5 x Height
19 = 4 x Width and 6 x Height
20 = 5 x width
21 = 5 x Width and 2 x Height
22 = 5 x Width and 3 x Height
23 = 5 x Width and 4 x Height
24 = 5 x Width and 5 x Height
25 = 5 x Width and 6 x Height
26 = 6 x width
27 = 6 x Width and 2 x Height
28 = 6 x Width and 3 x Height
29 = 6 x Width and 4 x Height
30 = 6 x Width and 5 x Height
31 = 6 x Width and 6 x Height
Examples
EBM001 Basic Example
EBM001 gLCD Example File
Example should show the following on the display on the panel and on the hardware.
EBM001 Maze Builder
Example to draw a randomly generated 2D maze on an EBM001 graphical display.
EBM001 Drawing 3D Objects With Perspective
Example should show the following on the display on the panel and on the hardware. The two switches allow you to move closer to or away from the object. The perspective provides more and more distortion to the object the closer you get.
Downloadable macro reference
ReadASCIILUT
Gets a byte of the embedded ASCII font data.
Parameters
- BYTE pos_str
- ASCII position -32 so A = 'A' - 32 = 33
- BYTE count
- Font column Ranging 0-4
Return value
Simulation macro reference
PrintNumber
This macro prints a decimal number to the Graphical LCD.
Parameters
- INT Number
- Byte or Integer number to send to the display.
- UINT X
- X pixel coordinate to set the output string position.
- UINT Y
- Y pixel coordinate to set the output string position.
- BYTE Font
- Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes
- BYTE Transparent
- Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
Return value
- This call does not return a value
DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.
Parameters
- UINT X1
- UINT Y1
- UINT X2
- UINT Y2
Return value
- This call does not return a value
Plot
Sets a pixel with the current foreground colour at pixel location X, Y.
Parameters
- UINT X1
- UINT Y1
Return value
- This call does not return a value
DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y
Parameters
- UINT X
- X Coordinate for the center of the circle
- UINT Y
- Y coordinate for the center of the circle
- UINT XRadius
- Radius of the circle on the X axis specified in pixels
- UINT YRadius
- Radius of the circle on the Y axis specified in pixels
- BYTE Transparent
- 0=Fill inside circle using background colour / 1=Draw outer circle only
- BYTE Solid
- 0=Use Transparent Setting / 1=Fill with foreground colour
Return value
- This call does not return a value
SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.
Parameters
- BYTE Orientation
- 0=Default, 1=90°CW, 2=180°CW, 3=270°CW
Return value
- This call does not return a value
BPlot
Sets a pixel with the current background colour at pixel location X, Y.
Parameters
- UINT X1
- UINT Y1
Return value
- This call does not return a value
This macro prints a string of characters to the Graphical LCD.
Parameters
- <- STRING Str
- String of characters to send to the display.
- This parameter may be returned back to the caller
- UINT X1
- X pixel coordinate to set the output string position.
- UINT Y1
- Y pixel coordinate to set the output string position.
- BYTE Font
- Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes
- BYTE Transparent
- Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
Return value
- This call does not return a value
ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue.
Parameters
- BYTE Red
- 0 - 255 where 0 = no red and 255 = maximum red
- BYTE Green
- 0 - 255 where 0 = no green and 255 = maximum green
- BYTE Blue
- 0 - 255 where 0 = no blue and 255 = maximum blue
Return value
- This call does not return a value
DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y
Parameters
- UINT X
- X Coordinate for the center of the circle
- UINT Y
- Y coordinate for the center of the circle
- UINT Radius
- Radius of the circle specified in pixels
- BYTE Transparent
- 0=Fill inside circle using background colour / 1=Draw outer circle only
- BYTE Solid
- 0=Use Transparent Setting / 1=Fill with foreground colour
Return value
- This call does not return a value
SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue.
Parameters
- BYTE Red
- 0 - 255 where 0 = no red and 255 = maximum red
- BYTE Green
- 0 - 255 where 0 = no green and 255 = maximum green
- BYTE Blue
- 0 - 255 where 0 = no blue and 255 = maximum blue
Return value
- This call does not return a value
DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2.
Parameters
- UINT X1
- UINT Y1
- UINT X2
- UINT Y2
- BYTE Transparent
- Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
- BYTE Solid
- Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.
Return value
- This call does not return a value
Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Property reference
Pixel Height
This property is of type Unsigned integer and can be referenced with the variable name pixel_height.
Heigt of gLCD canvas measured in pixels.
Pixel Width
This property is of type Unsigned integer and can be referenced with the variable name pixel_width.
Width of gLCD canvas measured in pixels.
Monochrome
This property is of type True or false and can be referenced with the variable name monochrome.
Specifies if the display is capable of colour or monochrome only.
Foreground Colour
This property is of type Color picker and can be referenced with the variable name foreground_colour.
Specifies the initial foreground color.
Background Colour
This property is of type Color picker and can be referenced with the variable name background_colour.
Specifies the initial background color.
Colour Bit Depth
This property is of type Unsigned integer and can be referenced with the variable name colour_bit_depth.
Total color bit depth for the display.
Red Bit Depth
This property is of type Unsigned integer and can be referenced with the variable name red_bit_depth.
Specifies the red bit depth for the display.
Green Bit Depth
This property is of type Unsigned integer and can be referenced with the variable name green_bit_depth.
Specifies the green bit depth for the display.
Blue Bit Depth
This property is of type Unsigned integer and can be referenced with the variable name blue_bit_depth.
Specifies the blue bit depth for the display.
Display Method
This property is of type Fixed list of ints and can be referenced with the variable name DisplayMethod.
Chooses which method to use when drawing to the gLCD component
The bitmap is the more common mode but may run slowly on some machines.
The point cloud should run faster but may use more memory.
Embed Font Set
This property is of type True or false and can be referenced with the variable name EmbedFontSet.
Specifies if the font set is included with the embedded downloadable code.
Some display types have in an built font and text functions so the embedded font set can be disabled to reduce code overhead.
For other display types the embedded font data should be enable to allow the print functions to work correctly.