Difference between revisions of "Component: Brushless Motor (Standard) ()"

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==Examples==
 
==Examples==
  
 
+
No examples here yet
 
 
 
 
 
 
 
 
 
 
 
 
===3 x 4 Keypad Schematic===
 
 
 
Example schematic of a 3 x 4 Keypad.
 
 
 
[[File:KeypadSchematic2.jpg]]
 
 
 
 
 
===Multi Digit Number Entry===
 
 
 
A simple example to take in a decimal number (0-65535) from the user and then use this number as a delay for flashing a LED on and off. Shows the principals of reading the keypad and building up a multi-digit number.
 
 
 
{{Fcfile|Keypad_Delay.fcfx|Keypad Delay}}
 
 
 
 
 
===Keypad Based Door Entry System===
 
 
 
Each key press on the keypad is fed into the Circular Buffer component. We then poll the buffer to see if the correct characters for the password have been entered.
 
 
 
{{Fcfile|KeypadDoorEntry.fcfx|Keypad Door Entry}}
 
 
 
If the correct sequence is detected then we activate the solenoid component for 5 seconds.
 
 
 
[[File:KeypadCirBuff.jpg]]
 
  
 
==Downloadable macro reference==
 
==Downloadable macro reference==

Revision as of 14:53, 17 December 2021

Author Matrix Ltd
Version 1.1
Category


Brushless Motor (Standard) component

A small brushless motor component designed to be driven from a three phase ESC. The ESC would be driven using the Servo Motor Controller component.

Detailed description

No detailed description exists yet for this component

Examples

No examples here yet

Downloadable macro reference

Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png ESC Type
Selects if the ESC is capable of operating the motor in one or two directions. A R/C car ESC would likely be Bi-Directional whereas a helicopter ESC would be Uni-Directional. 
Fc9-type-17-icon.png Link To...
Select a panel object here to connect it 'mechanically' to the servo's actuator. The selected object will now be moved whenever the servo position changes. NB) To move multiple objects, first group the objects, and then select the group. 
Fc9-type-7-icon.png Reverse Output
Some manufacturers motors may rotate in different ways to others. Changing this property allows you to flip the direction of the simulated motor to better match with the real world hardware. 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations