Difference between revisions of "Component: Pedestrian Crossing (Scenarios)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_PedestrianCrossing.fcfx FC_Comp_Source_PedestrianCrossing.fcfx]
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Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_PedestrianCrossing_GDI.fcfx FC_Comp_Source_PedestrianCrossing_GDI.fcfx]
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Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_PedestrianCrossing_GDI.fcfx FC_Comp_Source_PedestrianCrossing_GDI.fcfx]
  
 
==Detailed description==
 
==Detailed description==
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''No detailed description exists yet for this component''
 
''No detailed description exists yet for this component''
  
 
==Examples==
 
==Examples==
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''<span style="color:red;">No additional examples</span>''
 
''<span style="color:red;">No additional examples</span>''
  
==Downloadable macro reference==
 
  
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==Macro reference==
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===AutomaticMode===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo'''
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode'''
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|-
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| colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes.&nbsp;
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|-
 
|-
 
|-
| colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0.&nbsp;
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| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" | Mode
 
|-
 
|-
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| colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled&nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
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===GetLightState===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadSwitch'''
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState'''
 
|-
 
|-
| colspan="2" | Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed&nbsp;
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| colspan="2" | Reads the state of one of the light sets. Returns the state as a number.  0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
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===GetStopGo===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode'''
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo'''
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|-
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| colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0.&nbsp;
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|-
 
|-
 
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| colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes.&nbsp;
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
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===ReadSwitch===
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadSwitch'''
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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| colspan="2" | Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed&nbsp;
| width="90%" | Mode
 
 
|-
 
|-
| colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled&nbsp;
 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
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===SetLightState===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState'''
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState'''
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|-
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| colspan="2" | Follows the standard pedestrian crossing light sequence.&nbsp;
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|-
 
|-
 
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| colspan="2" | Reads the state of one of the light sets. Returns the state as a number.  0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State&nbsp;
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| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| width="90%" | SequenceNumber
 
|-
 
|-
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| colspan="2" | 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing&nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
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===SetLights===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState'''
 
|-
 
| colspan="2" | Follows the standard pedestrian crossing light sequence.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | SequenceNumber
 
|-
 
| colspan="2" | 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
  
  
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|-
 
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| colspan="2" | Colour Picker to set the Colour of the Wait indicator. &nbsp;
 
| colspan="2" | Colour Picker to set the Colour of the Wait indicator. &nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
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| width="90%" | Button Colour
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| colspan="2" | Colour Picker to set the Colour of the push button. &nbsp;
 
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|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
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|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| width="90%" | Wait Time
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| width="90%" | Wait Time (ms)
 
|-
 
|-
 
| colspan="2" | Amount of time to wait in milliseconds the pedestrians have to wait before being allowed to cross.&nbsp;
 
| colspan="2" | Amount of time to wait in milliseconds the pedestrians have to wait before being allowed to cross.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| width="90%" | Crossing Time
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| width="90%" | Crossing Time (ms)
 
|-
 
|-
 
| colspan="2" | Amount of time to wait in milliseconds for the pedestrians to cross the road.&nbsp;
 
| colspan="2" | Amount of time to wait in milliseconds for the pedestrians to cross the road.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| width="90%" | Flash Time
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| width="90%" | Flash Time (ms)
 
|-
 
|-
 
| colspan="2" | Amount of time to wait in milliseconds to warn pedestrians to finish crossing the road.&nbsp;
 
| colspan="2" | Amount of time to wait in milliseconds to warn pedestrians to finish crossing the road.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
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| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Button Callback
 
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| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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| width="10%" align="center" | [[File:Fc9-type-22-icon.png]]
| width="90%" | Switch
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| width="90%" | Button Pressed Macro
 
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| colspan="2" | Pin connection assigned to the pedestrian waiting to cross switch.&nbsp;
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| colspan="2" | Calls a user macro when the button is pressed allowing for interrupt style callback functionality.&nbsp;
 
|}
 
|}

Latest revision as of 15:00, 17 May 2023

Author Matrix TSL
Version 1.0
Category Scenarios


Pedestrian Crossing component

A set of pedestrian crossing lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_PedestrianCrossing_GDI.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_PedestrianCrossing_GDI.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples







Macro reference

AutomaticMode

Fc9-comp-macro.png AutomaticMode
Enables or Disables automatic mode where the lights will automatically cycle between modes. 
Fc9-bool-icon.png - BOOL Mode
0 = Auto Mode Disabled, 1 = Auto Mode Enabled 
Fc9-void-icon.png - VOID Return


GetLightState

Fc9-comp-macro.png GetLightState
Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State 
Fc9-u8-icon.png - BYTE Return


GetStopGo

Fc9-comp-macro.png GetStopGo
Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. 
Fc9-bool-icon.png - BOOL Return


ReadSwitch

Fc9-comp-macro.png ReadSwitch
Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed 
Fc9-bool-icon.png - BOOL Return


SetLightState

Fc9-comp-macro.png SetLightState
Follows the standard pedestrian crossing light sequence. 
Fc9-u8-icon.png - BYTE SequenceNumber
0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing 
Fc9-void-icon.png - VOID Return


SetLights

Fc9-comp-macro.png SetLights
Direct control over all 3 of the lights. 
Fc9-bool-icon.png - BOOL Red
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Green
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Wait
0 = Off, 1 = On 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Colours
Fc9-type-1-icon.png Red Colour
Colour Picker to set the Colour of the Red indicator.  
Fc9-type-1-icon.png Green Colour
Colour Picker to set the Colour of the Green indicator.  
Fc9-type-1-icon.png Wait Colour
Colour Picker to set the Colour of the Wait indicator.  
Fc9-type-1-icon.png Button Colour
Colour Picker to set the Colour of the push button.  
Fc9-type-1-icon.png Off Colour
Colour Picker to set the Colour of all indicators when they are switched off.  
Fc9-conn-icon.png Timings - Automatic Mode
Fc9-type-21-icon.png Wait Time (ms)
Amount of time to wait in milliseconds the pedestrians have to wait before being allowed to cross. 
Fc9-type-21-icon.png Crossing Time (ms)
Amount of time to wait in milliseconds for the pedestrians to cross the road. 
Fc9-type-21-icon.png Flash Time (ms)
Amount of time to wait in milliseconds to warn pedestrians to finish crossing the road. 
Fc9-conn-icon.png Button Callback
Fc9-type-22-icon.png Button Pressed Macro
Calls a user macro when the button is pressed allowing for interrupt style callback functionality.