Difference between revisions of "Component: Simulation Switch Template (Controls)"

From Flowcode Help
Jump to navigationJump to search
 
(12 intermediate revisions by the same user not shown)
Line 14: Line 14:
 
==Simulation Switch Template component==
 
==Simulation Switch Template component==
 
A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros.  
 
A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros.  
 +
 +
==Component Source Code==
 +
 +
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_sim_switch_base.fcfx FC_Comp_Source_sim_switch_base.fcfx]
 +
 +
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_sim_switch_base.fcfx FC_Comp_Source_sim_switch_base.fcfx]
  
 
==Detailed description==
 
==Detailed description==
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
  
  
Line 28: Line 50:
  
 
==Examples==
 
==Examples==
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
  
  
Line 41: Line 79:
  
  
==Downloadable macro reference==
 
  
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
==Macro reference==
 +
 +
===GetState===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 56: Line 107:
  
  
 +
===SetState===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 72: Line 124:
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
  
  
Line 128: Line 178:
 
|-
 
|-
 
| colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime. 
 
| colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime. 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 
|-
 
 
|}
 
|}

Latest revision as of 11:57, 3 November 2023

Author Matrix Ltd
Version 1.3
Category Controls


Simulation Switch Template component

A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_sim_switch_base.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_sim_switch_base.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples








Macro reference

GetState

Fc9-comp-macro.png GetState
Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off. 
Fc9-bool-icon.png - BOOL Return


SetState

Fc9-comp-macro.png SetState
Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off. 
Fc9-bool-icon.png - BOOL SwitchState
Sets the state of the switch 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png Operation
Latching = Mouse click to turn on, click again to turn off. Momentary = Mouse click to turn on, release to turn off. 
Fc9-type-16-icon.png Send Event
Determine when the component will send a User event to its parent. On Change - Whenever the switch state changes. On Click - Only when the mouse clicks the object. On Release - Only when the mouse is released over the object. Never - No events.  
Fc9-type-17-icon.png Moving part
Handle of a panel object that will be the moving part of the switch. 
Fc9-type-17-icon.png Pivot object
Object around which the moving part will rotate when rotation is selected as the movement tyoe. 
Fc9-type-16-icon.png Type
Set whether the moving part will move linearly or by rotation. 
Fc9-type-16-icon.png Axis
Axis along which the moving part will move (for push/slide) or around which it will rotate (rotary). 
Fc9-type-15-icon.png Movement
Distance or angle by which the mioving part will move. 
Fc9-type-16-icon.png Show
Decide what label to show... None - no labels are displayed Name - shows the component's name Property - shows a property value of the component (a field for the property name will appear below) 
Fc9-type-16-icon.png Startup State
Default state of the indicator when loading the project or starting the simulation runtime.