Difference between revisions of "Component: Joystick (Sparkfun Quiic) (Analog Input)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx] |
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 42: | Line 44: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 67: | Line 71: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ChangeI2CAddress''' | ||
+ | |- | ||
+ | | colspan="2" | Allows the I2C Device address to be changed which in turn allows more then one RFID reader to sit on the same physical I2C bus. Returns 1 if succesful. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | NewAddress | ||
+ | |- | ||
+ | | colspan="2" | Range: 8 to 119 or 0x08 - 0x77 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckButton''' | ||
+ | |- | ||
+ | | colspan="2" | Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAxis''' | ||
+ | |- | ||
+ | | colspan="2" | Reads a single axis of the joystick and returns as a signed integer value. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Axis | ||
+ | |- | ||
+ | | colspan="2" | Range 0-1 Where 0=X, 1=Y | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | Type | ||
+ | |- | ||
+ | | colspan="2" | 0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023) | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadButton''' | ||
+ | |- | ||
+ | | colspan="2" | Checks to see if the button is currently pressed | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Initialises the I2C bus ready for communications with the module. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Return To Center | ||
+ | |- | ||
+ | | colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
+ | | width="90%" | Device Address | ||
+ | |- | ||
+ | | colspan="2" | External device address used to communicate with the module. Default 32 or 0x20 | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Channel | ||
+ | |- | ||
+ | | colspan="2" | Channel selection | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Baud Select | ||
+ | |- | ||
+ | | colspan="2" | Baud rate option selector | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Baud Rate | ||
+ | |- | ||
+ | | colspan="2" | Baud rate to be used | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | ||
+ | | width="90%" | SDA | ||
+ | |- | ||
+ | | colspan="2" | Pin used for SDA (data signal) | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | ||
+ | | width="90%" | SCL | ||
+ | |- | ||
+ | | colspan="2" | Pin used for SCL (clock signal) | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Stop Delay | ||
+ | |- | ||
+ | | colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications. | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Simulate Comms | ||
+ | |- | ||
+ | | colspan="2" | Controls if we are using the panel simulation or simulating the I2C calls for use with an I2C injector. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Scope Traces | ||
+ | |- | ||
+ | | colspan="2" | Selects if the component pin connections are automatically generated on the data recorder window or not. Yes: Automatically add the component pins to a group on the data recorder which will reflect the sim data during simultion. No: Do not show the pin signals on the data recorder window. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Console Data | ||
+ | |- | ||
+ | | colspan="2" | Selects if the console data is automatically generated or not | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | API | ||
+ | |- | ||
+ | | colspan="2" | Specifies the injector component on the panel to interact with to provide comms simulation. | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:17, 20 January 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Analog Input |
Contents
Joystick (Sparkfun Quiic) component
An XY sprung joystick with click switch allowing for easy user input control. Connected using I2C bus.
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Macro reference
CheckButton | |
Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | |
- BOOL | Return |
ReadAxis | |
Reads a single axis of the joystick and returns as a signed integer value. | |
- BYTE | Axis |
Range 0-1 Where 0=X, 1=Y | |
- BOOL | Type |
0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023) | |
- INT | Return |
ReadButton | |
Checks to see if the button is currently pressed | |
- BOOL | Return |
Initialise | |
Initialises the I2C bus ready for communications with the module. | |
- VOID | Return |
Property reference
==Macro reference==
CheckButton | |
Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | |
- BOOL | Return |
ReadAxis | |
Reads a single axis of the joystick and returns as a signed integer value. | |
- BYTE | Axis |
Range 0-1 Where 0=X, 1=Y | |
- BOOL | Type |
0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023) | |
- INT | Return |
ReadButton | |
Checks to see if the button is currently pressed | |
- BOOL | Return |
Initialise | |
Initialises the I2C bus ready for communications with the module. | |
- VOID | Return |