Difference between revisions of "Component: GameCode (Misc Circuit)"
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A small handheld device designed for creating embedded games. Complete with a 8 x 16 LED display, 4-Way DPAD with 4 additional push switches Buzzer, Vibration, MP3 Player, Potentiometer and Lithium battery management. Programmed via USB. | A small handheld device designed for creating embedded games. Complete with a 8 x 16 LED display, 4-Way DPAD with 4 additional push switches Buzzer, Vibration, MP3 Player, Potentiometer and Lithium battery management. Programmed via USB. | ||
| − | ==Component | + | ==Component Source Code== |
| − | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_GameCode_Master.fcfx FC_Comp_Source_GameCode_Master.fcfx] | |
| + | |||
| + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_GameCode_Master.fcfx FC_Comp_Source_GameCode_Master.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
| Line 37: | Line 39: | ||
| − | |||
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| − | |||
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| + | ''No detailed description exists yet for this component'' | ||
| Line 58: | Line 59: | ||
| + | ==Examples== | ||
| + | ''<span style="color:red;">No additional examples</span>'' | ||
| + | ==Macro reference== | ||
| + | ===BatteryRead=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BatteryRead''' | ||
| + | |- | ||
| + | | colspan="2" | Read and return the voltage level of the battery in millivolt. | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| + | ===DisplayBrightness=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisplayBrightness''' |
| + | |- | ||
| + | | colspan="2" | Control the brightness of the display. | ||
| + | |- | ||
|- | |- | ||
| − | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| + | | width="90%" | Value | ||
|- | |- | ||
| + | | colspan="2" | Enter value from 0 to 15 | ||
|- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| − | | width="90%" | | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| + | |} | ||
| + | |||
| + | |||
| + | ===DisplayClear=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| − | | | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisplayClear''' | ||
|- | |- | ||
| − | | | + | | colspan="2" | Clear the display. |
| − | |||
|- | |- | ||
| − | |||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| Line 103: | Line 112: | ||
| + | ===DisplayWrite=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| Line 121: | Line 131: | ||
| + | ===DisplayWriteNumber=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisplayWriteNumber''' |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Show a number ranging from 000 to 999 on the display. Number is printed vertically. |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| − | | width="90%" | | + | | width="90%" | Value |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Enter a number from 0 to 999. |
|- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| + | ===EEReadValue=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EEReadValue''' |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Retreives a value from none volitile memory |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" | | + | | width="90%" | Address |
|- | |- | ||
| − | | colspan="2" | 0 | + | | colspan="2" | Address to write to, Range: 0-255 |
|- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| + | ===EEStoreValue=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| Line 180: | Line 193: | ||
| + | ===Initialise=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' |
| + | |- | ||
| + | | colspan="2" | Initializes all present hardware and communication. Place this at the very start of your code. | ||
| + | |- | ||
|- | |- | ||
| − | | | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | ===LedsWrite=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LedsWrite''' | ||
|- | |- | ||
| − | | | + | | colspan="2" | Set the button-leds. MSB = leftmost led LSB = rightmost led |
| − | |||
|- | |- | ||
| − | |||
|- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| − | | width="90%" | | + | | width="90%" | Value |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | MSB = leftmost dot, LSB = rightmost dot |
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| Line 203: | Line 226: | ||
| + | ===MP3GetStatus=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| Line 216: | Line 240: | ||
| + | ===MP3PausePlayResetStop=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| Line 234: | Line 259: | ||
| + | ===MP3PlayTrack=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3PlayTrack''' |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. "0001-anyname.mp3". Other folder track numbers should be 3 characters long e.g. "001-anyname.mp3". |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" | | + | | width="90%" | Directory |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | 0=Root, 01=Folder "01" - 99=Folder "99", 100=Folder "MP3", 101=Advert |
|- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
| − | | width="90%" | | + | | width="90%" | Track |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Track number 1 = "001.mp3" / "0001.mp3" |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| Line 262: | Line 283: | ||
| + | ===MP3SendCommand=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3SendCommand''' |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Send commands to MP3 module. Check datasheet for info. |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" | | + | | width="90%" | Command |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | |
|- | |- | ||
| − | | width="10%" align="center | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| − | | width="90% | + | | width="90%" | Para1 |
| − | |||
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| − | |||
| − | |||
|- | |- | ||
| − | | | + | | colspan="2" | |
| − | |||
|- | |- | ||
| − | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| + | | width="90%" | Para2 | ||
|- | |- | ||
| − | + | | colspan="2" | | |
| − | |||
| − | |||
| − | |||
| − | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| Line 298: | Line 312: | ||
| + | ===MP3SetVolume=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3SetVolume''' |
| + | |- | ||
| + | | colspan="2" | Sets the volume level for the MP3 module | ||
| + | |- | ||
|- | |- | ||
| − | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| + | | width="90%" | Volume | ||
|- | |- | ||
| + | | colspan="2" | Range: 0 (min) - 30 (max) | ||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| Line 311: | Line 331: | ||
| + | ===PlayNote=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayNote''' |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Output a single note on the buzzer. Specify the desired frequency (Hz) and duration (ms). |
|- | |- | ||
|- | |- | ||
| − | | width="10%" align="center | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
| − | | width="90% | + | | width="90%" | Frequency |
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | colspan="2" | Sets the pitch for the note in Hz. Range 1-20000 Hz |
| − | |||
|- | |- | ||
| − | | | + | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG |
| + | | width="90%" | Duration | ||
|- | |- | ||
| − | | | + | | colspan="2" | Time period to play the note for in milliseconds. Range 0-65535 ms |
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| Line 342: | Line 355: | ||
| + | ===PotRead=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PotRead''' |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Read and return the value of the potentiometer. If desired, give the upper limit to scale the output value. Enter "MaxValue = 0" to skip scaling and get the byte value (0-255) |
|- | |- | ||
|- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
| − | | width="90%" | | + | | width="90%" | MaxValue |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Scale the return value. Enter 0 to skip. |
|- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| + | ===PwrLedSet=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PwrLedSet''' |
|- | |- | ||
| − | | colspan="2" | Control the | + | | colspan="2" | Control the PWR LED. 0 = red + green 1 = red 2 = green |
|- | |- | ||
|- | |- | ||
| Line 371: | Line 386: | ||
| width="90%" | Value | | width="90%" | Value | ||
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | 0 = red + green, 1 = red, 2 = green |
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| Line 399: | Line 399: | ||
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | LED Colours | ||
|- | |- | ||
|- | |- | ||
| Line 410: | Line 414: | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Display Colours | ||
| + | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
| Line 425: | Line 433: | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
Latest revision as of 16:22, 20 April 2023
| Author | Jef De Bruyne |
| Version | 1.0 |
| Category | Misc Circuit |
Contents
GameCode component
A small handheld device designed for creating embedded games. Complete with a 8 x 16 LED display, 4-Way DPAD with 4 additional push switches Buzzer, Vibration, MP3 Player, Potentiometer and Lithium battery management. Programmed via USB.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_GameCode_Master.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_GameCode_Master.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
BatteryRead
| BatteryRead | |
| Read and return the voltage level of the battery in millivolt. | |
| Return | |
DisplayBrightness
| DisplayBrightness | |
| Control the brightness of the display. | |
| Value | |
| Enter value from 0 to 15 | |
| Return | |
DisplayClear
| DisplayClear | |
| Clear the display. | |
| Return | |
DisplayWrite
DisplayWriteNumber
| DisplayWriteNumber | |
| Show a number ranging from 000 to 999 on the display. Number is printed vertically. | |
| Value | |
| Enter a number from 0 to 999. | |
| Return | |
EEReadValue
| EEReadValue | |
| Retreives a value from none volitile memory | |
| Address | |
| Address to write to, Range: 0-255 | |
| Return | |
EEStoreValue
| EEStoreValue | |
| Saves a value to none volitile memory | |
| Address | |
| Address to write to, Range: 0-255 | |
| Value | |
| Value to store, Range: 0-255 | |
| Return | |
Initialise
| Initialise | |
| Initializes all present hardware and communication. Place this at the very start of your code. | |
| Return | |
LedsWrite
| LedsWrite | |
| Set the button-leds. MSB = leftmost led LSB = rightmost led | |
| Value | |
| MSB = leftmost dot, LSB = rightmost dot | |
| Return | |
MP3GetStatus
| MP3GetStatus | |
| Returns the status of the MP3 module. 0 = module in sleep 1 = track is playing 2 = track is pauzed 3 = track is stopped | |
| Return | |
MP3PausePlayResetStop
| MP3PausePlayResetStop | |
| Allows the current playing track to be paused, restarted or stopped. | |
| Mode | |
| 0=Pause, 1=Play, 2=Reset, 3=Stop | |
| Return | |
MP3PlayTrack
MP3SendCommand
| MP3SendCommand | |
| Send commands to MP3 module. Check datasheet for info. | |
| Command | |
| Para1 | |
| Para2 | |
| Return | |
MP3SetVolume
| MP3SetVolume | |
| Sets the volume level for the MP3 module | |
| Volume | |
| Range: 0 (min) - 30 (max) | |
| Return | |
PlayNote
PotRead
PwrLedSet
| PwrLedSet | |
| Control the PWR LED. 0 = red + green 1 = red 2 = green | |
| Value | |
| 0 = red + green, 1 = red, 2 = green | |
| Return | |
Property reference
| Properties | |
| LED Colours | |
| LED On | |
| LED Off | |
| Display Colours | |
| On Colour | |
| Off Colour | |
| Background Colour | |