Difference between revisions of "Component: Display Manager (Graphical Library)"
Line 24: | Line 24: | ||
− | + | Type_Line - 2 - A simple straight line. | |
− | Type_Rectangle - A simple rectangular box. | + | Type_Rectangle - 1 - A simple rectangular box. |
− | Type_RectangeFilled - A filled rectangular box. | + | Type_RectangeFilled - 5 - A filled rectangular box. |
− | Type_Ellipse - A simple ellipse or circle. | + | Type_Ellipse - 3 - A simple ellipse or circle. |
− | Type_EllipseFilled - A filled ellipse or circle. | + | Type_EllipseFilled - 4 - A filled ellipse or circle. |
− | Type_TextBox - A text area allowing a line of text to be displayed. | + | Type_TextBox - 0 - A text area allowing a line of text to be displayed. |
− | The type can be entered by using the public constants. Begin with the Display Manager handle name followed by :: and the list of the public variables will be displayed. | + | The type can be entered by using the component's public constants. Begin with the Display Manager handle name followed by :: and the list of the public variables will be displayed. |
For example... DisplayManager1::Type_TextBox | For example... DisplayManager1::Type_TextBox |
Revision as of 11:30, 13 January 2023
Author | MatrixTSL |
Version | 1.0 |
Category | Graphical Library |
Contents
Display Manager component
A component designed to simplify the process of drawing primitives and text onto a graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and perform movement.
Component Source Code
Please click here for the component source code: FC_Comp_Source_DisplayManager.fcfx
Detailed description
The component can create the follow objects.
Type_Line - 2 - A simple straight line.
Type_Rectangle - 1 - A simple rectangular box.
Type_RectangeFilled - 5 - A filled rectangular box.
Type_Ellipse - 3 - A simple ellipse or circle.
Type_EllipseFilled - 4 - A filled ellipse or circle.
Type_TextBox - 0 - A text area allowing a line of text to be displayed.
The type can be entered by using the component's public constants. Begin with the Display Manager handle name followed by :: and the list of the public variables will be displayed.
For example... DisplayManager1::Type_TextBox
Examples
An example showing the creation of some text areas inside formatted shapes.
Downloadable macro reference
MoveObject | |
Moves an existing object to absolute coordinates on the screen. | |
- UINT | ObjectID |
- UINT | X |
- UINT | Y |
- VOID | Return |
ShiftObject | |
Shifts an existing object coordinates on the screen relative to the previous coordinates. | |
- UINT | ObjectID |
- INT | X |
- INT | Y |
- VOID | Return |
DrawObject | |
Draws a single object onto the display without clearing the display. Doesn't draw a textfield component, this is done using the SetObjectText macro. | |
- UINT | ObjectID |
- VOID | Return |
ScaleObject | |
Changes the width and height of the selected Object | |
- UINT | ObjectID |
- UINT | Width |
- UINT | Height |
- VOID | Return |
RedrawAll | |
Redraws all the content from the display manager objects. Doesn't draw textfield components, this is done using the SetObjectText macro. | |
- VOID | Return |