Component: Display Manager (Graphical Library)
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Jump to navigationJump to searchAuthor | MatrixTSL |
Version | 1.0 |
Category | Graphical Library |
Contents
Display Manager component
A component designed to simplify the process of drawing primitives and text onto a graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and perform movement.
Component Source Code
Please click here for the component source code: FC_Comp_Source_DisplayManager.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference
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MoveObject |
Moves an existing object to absolute coordinates on the screen. | |
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ObjectID |
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X |
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Y |
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Return |
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ShiftObject |
Shifts an existing object coordinates on the screen relative to the previous coordinates. | |
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ObjectID |
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X |
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Y |
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Return |
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DrawObject |
Draws a single object onto the display without clearing the display. Doesn't draw a textfield component, this is done using the SetObjectText macro. | |
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ObjectID |
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Return |
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ScaleObject |
Changes the width and height of the selected Object | |
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ObjectID |
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Width |
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Height |
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Return |
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RedrawAll |
Clears the display and redraws all the content from the display manager objects. Doesn't draw textfield components, this is done using the SetObjectText macro. | |
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Return |
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CreateObject |
Define an object on the graphical LCD. Returns the Object ID. | |
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ObjectType |
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X |
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Y |
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Width |
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Height |
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Return |