Component: Wii Nunchuk (Movement Orientation)
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(Redirected from Component: ID 8c4c9db2 8c42 458d b071 001acd191c49)
Jump to navigationJump to searchAuthor | Matrix TSL |
Version | 2.0 |
Category | Movement Orientation |
Contents
Wii Nunchuk component
A component to interface the Wii Nunchuck which features a 3-axis 10-bit Accelerometer A 2-axis 8-bit joystick and two digital button inputs. Interfaced using a standard I2C bus at 100KHz. Nunchuk must be powered at 3V3 to avoid damage.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_WiiNunchuck.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_WiiNunchuck.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Initialise
Initialise | |
Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | |
- BYTE | Return |
ReadAccelerometer
ReadAccelerometer | |
Reads a single Accelerometer axis | |
- BYTE | Axis |
0=X, 1=Y, 2=Z | |
- INT | Return |
ReadJoystick
ReadJoystick | |
Reads a single joystick axis | |
- BYTE | Axis |
0=X, 1=Y | |
- INT | Return |
ReadSwitch
ReadSwitch | |
Reads one of the nunchuck switches | |
- BYTE | Switch |
0=Z, 1=C | |
- BOOL | Return |
Sample
Sample | |
Reads from the nunchuck and updates the local variables. | |
- VOID | Return |
SimReset1G
SimReset1G | |
Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. | |
- VOID | Return |