Component: Pedestrian Crossing (Scenarios)
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(Redirected from Component: ID c46023c5 27e5 4122 bf3e 4519f23cfa0c)
Jump to navigationJump to searchAuthor | Matrix TSL |
Version | 1.0 |
Category | Scenarios |
Contents
Pedestrian Crossing component
A set of pedestrian crossing lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_PedestrianCrossing_GDI.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_PedestrianCrossing_GDI.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
AutomaticMode
AutomaticMode | |
Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
- BOOL | Mode |
0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
- VOID | Return |
GetLightState
GetLightState | |
Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
- BYTE | Return |
GetStopGo
GetStopGo | |
Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
- BOOL | Return |
ReadSwitch
ReadSwitch | |
Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
- BOOL | Return |
SetLightState
SetLightState | |
Follows the standard pedestrian crossing light sequence. | |
- BYTE | SequenceNumber |
0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
- VOID | Return |
SetLights
SetLights | |
Direct control over all 3 of the lights. | |
- BOOL | Red |
0 = Off, 1 = On | |
- BOOL | Green |
0 = Off, 1 = On | |
- BOOL | Wait |
0 = Off, 1 = On | |
- VOID | Return |