Difference between revisions of "Component: Wii Nunchuk (Movement Orientation)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/WiiNunchuck.fcfx FC_Comp_Source_temp/WiiNunchuck.fcfx] |
− | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/WiiNunchuck.fcfx FC_Comp_Source_temp/WiiNunchuck.fcfx] |
==Detailed description== | ==Detailed description== | ||
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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==Macro reference== | ==Macro reference== | ||
− | === | + | ===Initialise=== |
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===ReadAccelerometer=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAccelerometer''' |
+ | |- | ||
+ | | colspan="2" | Reads a single Accelerometer axis | ||
+ | |- | ||
|- | |- | ||
− | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
+ | | width="90%" | Axis | ||
|- | |- | ||
+ | | colspan="2" | 0=X, 1=Y, 2=Z | ||
|- | |- | ||
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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− | === | + | ===SimReset1G=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SimReset1G''' |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. |
|- | |- | ||
|- | |- | ||
− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |
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− | |||
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} |
Revision as of 12:03, 3 February 2023
Author | Matrix TSL |
Version | 2.0 |
Category | Movement Orientation |
Contents
Wii Nunchuk component
A component to interface the Wii Nunchuck which features a 3-axis 10-bit Accelerometer A 2-axis 8-bit joystick and two digital button inputs. Interfaced using a standard I2C bus at 100KHz. Nunchuk must be powered at 3V3 to avoid damage.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/WiiNunchuck.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/WiiNunchuck.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Initialise
Initialise | |
Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | |
- BYTE | Return |
ReadAccelerometer
ReadAccelerometer | |
Reads a single Accelerometer axis | |
- BYTE | Axis |
0=X, 1=Y, 2=Z | |
- INT | Return |
ReadJoystick
ReadJoystick | |
Reads a single joystick axis | |
- BYTE | Axis |
0=X, 1=Y | |
- INT | Return |
ReadSwitch
ReadSwitch | |
Reads one of the nunchuck switches | |
- BYTE | Switch |
0=Z, 1=C | |
- BOOL | Return |
Sample
Sample | |
Reads from the nunchuck and updates the local variables. | |
- VOID | Return |
SimReset1G
SimReset1G | |
Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. | |
- VOID | Return |