Difference between revisions of "API Panel.Collision.GetSingleAxis"

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(XML import)
(XML import)
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<div style="width:25%; float:right" class="toc">
 
<div style="width:25%; float:right" class="toc">
===Class hierarchy===[[API Panel|Panel]]
+
====Class hierarchy====
 +
[[API Panel|Panel]]
 
:[[API Panel.Collision|Collision]]
 
:[[API Panel.Collision|Collision]]
 
::[[API Panel.Collision|GetSingleAxis]]
 
::[[API Panel.Collision|GetSingleAxis]]
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==Parameters==
 
==Parameters==
''[[Variable types|HANDLE]] Pos''
+
[[Variable types|HANDLE]] ''Pos''
 
:A component or position to focus the collision around
 
:A component or position to focus the collision around
  
''[[Variable types|HANDLE]] Test''
+
[[Variable types|HANDLE]] ''Test''
 
:An object to test collisions with
 
:An object to test collisions with
  
''[[Variable types|FLOAT]] X''
+
[[Variable types|FLOAT]] ''X''
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
 
:Local or world-space X to return
 
:Local or world-space X to return
  
''[[Variable types|FLOAT]] Y''
+
[[Variable types|FLOAT]] ''Y''
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
 
:Local or world-space Y to return
 
:Local or world-space Y to return
  
''[[Variable types|FLOAT]] Z''
+
[[Variable types|FLOAT]] ''Z''
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
 
:Local or world-space Z to return
 
:Local or world-space Z to return
  
''[[Variable types|HANDLE]] TargetSpace''
+
[[Variable types|HANDLE]] ''TargetSpace''
 
:The target space to calculate X,Y,Z in
 
:The target space to calculate X,Y,Z in
 
:''The default value for this parameter is: '''''0'''
 
:''The default value for this parameter is: '''''0'''
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[[Variable types|BOOL]]
 
[[Variable types|BOOL]]
  
No additional information
+
''<span style="color:red;">No additional information</span>''
 +
 
 +
 
  
 
==Detailed description==
 
==Detailed description==
''No additional information''
+
''<span style="color:red;">No additional information</span>''
 +
 
  
 
==Examples==
 
==Examples==
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* Declare a variable 'result' of type BOOL
 
* Declare a variable 'result' of type BOOL
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)</pre>
 +
 +
''<span style="color:red;">No additional information</span>''

Revision as of 22:08, 11 May 2013

<sidebar>API contents</sidebar> Tests whether an object collides with a position

Class hierarchy

Panel

Collision
GetSingleAxis

Parameters

HANDLE Pos

A component or position to focus the collision around

HANDLE Test

An object to test collisions with

FLOAT X

This parameter is returned back to the caller
Local or world-space X to return

FLOAT Y

This parameter is returned back to the caller
Local or world-space Y to return

FLOAT Z

This parameter is returned back to the caller
Local or world-space Z to return

HANDLE TargetSpace

The target space to calculate X,Y,Z in
The default value for this parameter is: 0

Return value

BOOL

No additional information


Detailed description

No additional information


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)

No additional information