Difference between revisions of "Component: Display Manager (Graphical Library)"
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| A component designed to simplify the process of drawing primitives and text onto a  graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and  perform movement. | A component designed to simplify the process of drawing primitives and text onto a  graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and  perform movement. | ||
| − | ==Component  | + | ==Component Source Code== | 
| − | + | Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_DisplayManager.fcfx FC_Comp_Source_DisplayManager.fcfx] | |
| ==Detailed description== | ==Detailed description== | ||
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| ==Examples== | ==Examples== | ||
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| | colspan="2" | The total number of objects allowed on the screen. Sets the size of the RAM buffers used to track the various screen elements.  | | colspan="2" | The total number of objects allowed on the screen. Sets the size of the RAM buffers used to track the various screen elements.  | ||
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Revision as of 17:46, 9 November 2022
| Author | MatrixTSL | 
| Version | 1.0 | 
| Category | Graphical Library | 
Contents
Display Manager component
A component designed to simplify the process of drawing primitives and text onto a graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and perform movement.
Component Source Code
Please click here for the component source code: FC_Comp_Source_DisplayManager.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference
|   | MoveObject | 
| Moves an existing object to absolute coordinates on the screen. | |
|  - UINT | ObjectID | 
|  - UINT | X | 
|  - UINT | Y | 
|  - VOID | Return | 
|   | ShiftObject | 
| Shifts an existing object coordinates on the screen relative to the previous coordinates. | |
|  - UINT | ObjectID | 
|  - INT | X | 
|  - INT | Y | 
|  - VOID | Return | 
|   | DrawObject | 
| Draws a single object onto the display without clearing the display. Doesn't draw a textfield component, this is done using the SetObjectText macro. | |
|  - UINT | ObjectID | 
|  - VOID | Return | 
|   | ScaleObject | 
| Changes the width and height of the selected Object | |
|  - UINT | ObjectID | 
|  - UINT | Width | 
|  - UINT | Height | 
|  - VOID | Return | 
|   | RedrawAll | 
| Clears the display and redraws all the content from the display manager objects. Doesn't draw textfield components, this is done using the SetObjectText macro. | |
|  - VOID | Return | 
|   | CreateObject | 
| Define an object on the graphical LCD. Returns the Object ID. | |
|  - UINT | ObjectType | 
|  - UINT | X | 
|  - UINT | Y | 
|  - UINT | Width | 
|  - UINT | Height | 
|  - UINT | Return | 





