Difference between revisions of "API Panel.Collision.GetSingleAxis"

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<sidebar>API Contents</sidebar>
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Tests whether an object collides with a position
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
<div style="width:25%; float:right" class="toc">
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetSingleAxis'''
====Class hierarchy====
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[[API Panel|Panel]]
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| colspan="2" | Tests whether an object collides with a position&nbsp;
:[[API Panel.Collision|Collision]]
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::[[API Panel.Collision|GetSingleAxis]]
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|-
</div>
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
__TOC__
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| width="90%" | Pos
 
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==Parameters==
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| colspan="2" | A component or position to focus the collision around&nbsp;
[[Variable Types|HANDLE]] ''Pos''
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:A component or position to focus the collision around
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
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| width="90%" | Test
[[Variable Types|HANDLE]] ''Test''
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:An object to test collisions with
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| colspan="2" | An object to test collisions with&nbsp;
 
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[[Variable Types|FLOAT]] ''X''
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
:Local or world-space X to return
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| width="90%" | X
:''This parameter is returned back to the caller''
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|-
 
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| colspan="2" | Local or world-space X to return&nbsp;
[[Variable Types|FLOAT]] ''Y''
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:Local or world-space Y to return
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
:''This parameter is returned back to the caller''
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| width="90%" | Y
 
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|-
[[Variable Types|FLOAT]] ''Z''
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| colspan="2" | Local or world-space Y to return&nbsp;
:Local or world-space Z to return
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:''This parameter is returned back to the caller''
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
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| width="90%" | Z
[[Variable Types|HANDLE]] ''TargetSpace''
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:The target space to calculate X,Y,Z in
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| colspan="2" | Local or world-space Z to return&nbsp;
:''The default value for this parameter is: '''''0'''
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|-
 
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
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| width="90%" | TargetSpace
==Return value==
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[[Variable Types|BOOL]]
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| colspan="2" | The target space to calculate X,Y,Z in&nbsp;
 
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Returns true if the operation is a success, else false
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
  
  

Revision as of 11:41, 16 January 2023

Fc9-comp-macro.png GetSingleAxis
Tests whether an object collides with a position 
Fc9-h32-icon.png - HANDLE Pos
A component or position to focus the collision around 
Fc9-h32-icon.png - HANDLE Test
An object to test collisions with 
Fc9-f32-icon.png - FLOAT X
Local or world-space X to return 
Fc9-f32-icon.png - FLOAT Y
Local or world-space Y to return 
Fc9-f32-icon.png - FLOAT Z
Local or world-space Z to return 
Fc9-h32-icon.png - HANDLE TargetSpace
The target space to calculate X,Y,Z in 
Fc9-bool-icon.png - BOOL Return


Detailed description

No additional information


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)

No additional examples