Difference between revisions of "API Panel.Collision.GetSingleAxis"

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<sidebar>API contents</sidebar>
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Tests whether an object collides with a position
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetSingleAxis'''
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|-
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| colspan="2" | Tests whether an object collides with a position&nbsp;
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" | Pos
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|-
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| colspan="2" | A component or position to focus the collision around&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" | Test
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|-
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| colspan="2" | An object to test collisions with&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| width="90%" | X
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|-
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| colspan="2" | Local or world-space X to return&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| width="90%" | Y
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|-
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| colspan="2" | Local or world-space Y to return&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| width="90%" | Z
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|-
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| colspan="2" | Local or world-space Z to return&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" | TargetSpace
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|-
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| colspan="2" | The target space to calculate X,Y,Z in&nbsp;
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|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
  
  
===Parameters===
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==Detailed description==
''[[Variable types|HANDLE]] Pos''
 
:A component or position to focus the collision around
 
  
''[[Variable types|HANDLE]] Test''
 
:An object to test collisions with
 
  
''[[Variable types|FLOAT]] X''
 
:''This parameter is returned back to the caller''
 
:Local or world-space X to return
 
  
''[[Variable types|FLOAT]] Y''
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==Examples==
:''This parameter is returned back to the caller''
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===Calling in a calculation===
:Local or world-space Y to return
 
 
 
''[[Variable types|FLOAT]] Z''
 
:''This parameter is returned back to the caller''
 
:Local or world-space Z to return
 
 
 
''[[Variable types|HANDLE]] TargetSpace''
 
:The target space to calculate X,Y,Z in
 
:''The default value for this parameter is: '''''0'''
 
 
 
===Return value===
 
[[Variable types|BOOL]]
 
 
 
No additional information
 
 
 
===Detailed description===
 
''No additional information''
 
 
 
===Examples===
 
====Calling in a calculation====
 
 
* Declare a variable 'result' of type BOOL
 
* Declare a variable 'result' of type BOOL
* Add to a calculation icon: result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)
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* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)</pre>

Latest revision as of 11:55, 16 January 2023

Fc9-comp-macro.png GetSingleAxis
Tests whether an object collides with a position 
Fc9-h32-icon.png - HANDLE Pos
A component or position to focus the collision around 
Fc9-h32-icon.png - HANDLE Test
An object to test collisions with 
Fc9-f32-icon.png - FLOAT X
Local or world-space X to return 
Fc9-f32-icon.png - FLOAT Y
Local or world-space Y to return 
Fc9-f32-icon.png - FLOAT Z
Local or world-space Z to return 
Fc9-h32-icon.png - HANDLE TargetSpace
The target space to calculate X,Y,Z in 
Fc9-bool-icon.png - BOOL Return


Detailed description

Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)