Difference between revisions of "API Sound.SetVolume"
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| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  | |
| − | + | |-  | |
| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]  | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetVolume'''  | |
| − | ===  | + | |-  | 
| − | [[  | + | | colspan="2" | Sets the volume of playbacks for this sound   | 
| − | :  | + | |-  | 
| − | + | |-  | |
| − | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE  | |
| − | + | | width="90%" | Sounds  | |
| − | ==  | + | |-  | 
| − | [[  | + | | colspan="2" | The handle of the sound object to set the volume for   | 
| − | + | |-  | |
| − | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT  | |
| − | [[  | + | | width="90%" | Volume  | 
| − | + | |-  | |
| − | + | | colspan="2" | A value from 0=off to 1=full   | |
| − | + | |-  | |
| − | ==  | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE  | 
| − | ''  | + | | width="90%" style="border-top: 2px solid #000;" | ''Return''  | 
| + | |}  | ||
==Detailed description==  | ==Detailed description==  | ||
| − | + | This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.  | |
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===Calling in a calculation===  | ===Calling in a calculation===  | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetVolume(sounds, volume)</pre>  | * Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetVolume(sounds, volume)</pre>  | ||
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Latest revision as of 11:55, 16 January 2023
| SetVolume | |
| Sets the volume of playbacks for this sound | |
| Sounds | |
| The handle of the sound object to set the volume for | |
| Volume | |
| A value from 0=off to 1=full | |
| Return | |
Detailed description
This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.
Examples
Calling in a calculation
- Add to a calculation icon: 
::Sound.SetVolume(sounds, volume)