Difference between revisions of "Component: Display Manager (Graphical Library)"
From Flowcode Help
Jump to navigationJump to search| Line 17: | Line 17: | ||
| ==Component Source Code== | ==Component Source Code== | ||
| − | Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/ | + | Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Lib_DisplayManager.fcfx FC_Comp_Source_Lib_DisplayManager.fcfx] | 
| ==Detailed description== | ==Detailed description== | ||
| + | |||
| + | |||
| The component can create the follow objects. | The component can create the follow objects. | ||
| Line 36: | Line 38: | ||
| ==Examples== | ==Examples== | ||
| + | |||
| + | |||
| An example showing the creation of some text areas inside formatted shapes. | An example showing the creation of some text areas inside formatted shapes. | ||
| Line 197: | Line 201: | ||
| | width="90%" | ObjectType | | width="90%" | ObjectType | ||
| |- | |- | ||
| − | | colspan="2" | 0=TextBox, 1=Rect, 2=Line, 3=Ellipse, 4=FilledEllipse, 5=FilledRect | + | | colspan="2" | 0=TextBox, 1=Rect, 2=Line, 3=Ellipse, 4=FilledEllipse, 5=FilledRect  | 
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| | width="90%" | X | | width="90%" | X | ||
| |- | |- | ||
| − | | colspan="2" | X Pixel Coordinate | + | | colspan="2" | X Pixel Coordinate  | 
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| | width="90%" | Y | | width="90%" | Y | ||
| |- | |- | ||
| − | | colspan="2" | Y Pixel Coordinate | + | | colspan="2" | Y Pixel Coordinate  | 
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| | width="90%" | Width | | width="90%" | Width | ||
| |- | |- | ||
| − | | colspan="2" | Pixel Width or X Radius | + | | colspan="2" | Pixel Width or X Radius  | 
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| | width="90%" | Height | | width="90%" | Height | ||
| |- | |- | ||
| − | | colspan="2" | Pixel Height or Y Radius | + | | colspan="2" | Pixel Height or Y Radius  | 
| |- | |- | ||
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | ||
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| |} | |} | ||
| + | |||
| + | |||
| + | |||
| ==Property reference== | ==Property reference== | ||
| Line 231: | Line 238: | ||
| |- | |- | ||
| |- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9-type- | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | 
| − | | width="90%" |  | + | | width="90%" | LinkTo | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" |   | 
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
Revision as of 14:41, 16 January 2023
| Author | MatrixTSL | 
| Version | 1.0 | 
| Category | Graphical Library | 
Contents
Display Manager component
A component designed to simplify the process of drawing primitives and text onto a graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and perform movement.
Component Source Code
Please click here for the component source code: FC_Comp_Source_Lib_DisplayManager.fcfx
Detailed description
The component can create the follow objects.
- Type_Line - 2 - A simple straight line.
- Type_Rectangle - 1 - A simple rectangular box.
- Type_RectangeFilled - 5 - A filled rectangular box.
- Type_Ellipse - 3 - A simple ellipse or circle.
- Type_EllipseFilled - 4 - A filled ellipse or circle.
- Type_TextBox - 0 - A text area allowing a line of text to be displayed.
The type can be entered by using the component's public constants. Begin with the Display Manager handle name followed by :: and the list of the public variables will be displayed.
For example... DisplayManager1::Type_TextBox
Examples
An example showing the creation of some text areas inside formatted shapes.
Downloadable macro reference
|   | MoveObject | 
| Moves an existing object to absolute coordinates on the screen. | |
|  - UINT | ObjectID | 
|  - UINT | X | 
|  - UINT | Y | 
|  - VOID | Return | 
|   | ShiftObject | 
| Shifts an existing object coordinates on the screen relative to the previous coordinates. | |
|  - UINT | ObjectID | 
|  - INT | X | 
|  - INT | Y | 
|  - VOID | Return | 
|   | DrawObject | 
| Draws a single object onto the display without clearing the display. Doesn't draw a textfield component, this is done using the SetObjectText macro. | |
|  - UINT | ObjectID | 
|  - VOID | Return | 
|   | ScaleObject | 
| Changes the width and height of the selected Object | |
|  - UINT | ObjectID | 
|  - UINT | Width | 
|  - UINT | Height | 
|  - VOID | Return | 
|   | RedrawAll | 
| Redraws all the content from the display manager objects. Doesn't draw textfield components, this is done using the SetObjectText macro. | |
|  - VOID | Return | 
Property reference
|   | Properties | 
|   | LinkTo | 
|   | Max Objects | 
| The total number of objects allowed on the screen. Sets the size of the RAM buffers used to track the various screen elements. | |



