Difference between revisions of "Component: Bluetooth (EB024, Generic AT) (Wireless)"

From Flowcode Help
Jump to navigationJump to search
(XML import BR)
 
(49 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
+
{| style="width:50%"
 
 
{| width="50%"
 
 
|-
 
|-
| width="20%" style="color: gray;" | Author
+
| width="20%" style="color:gray;" | Author
 
| Matrix Ltd.
 
| Matrix Ltd.
 
|-
 
|-
| width="20%" style="color: gray;" | Version
+
| width="20%" style="color:gray;" | Version
| 1.2 (Release)
+
| 2.0
 
|-
 
|-
| width="20%" style="color: gray;" | Category
+
| width="20%" style="color:gray;" | Category
 
| Wireless
 
| Wireless
 
|}
 
|}
 +
 +
 +
==Bluetooth (EB024, Generic AT) component==
 +
Low level routines for controlling a standard AT Bluetooth interface. Also available in the form of the EB024 Bluetooth E-block.
 +
 +
==Component Source Code==
 +
 +
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Bluetooth.fcfx FC_Comp_Source_Bluetooth.fcfx]
 +
 +
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Bluetooth.fcfx FC_Comp_Source_Bluetooth.fcfx]
 +
 +
==Detailed description==
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
  
  
  
==[[File:Component Icon cff93310_545b_4948_a8fa_12b119c5f7a7.png|Image]] Bluetooth (EB024, Generic AT) component==
 
Low level routines for controlling a standard AT Bluetooth interface.
 
Also available in the form of the EB024 Bluetooth E-block.
 
  
==Examples==
 
===Making a device discoverable===
 
  
Example program to set up the Bluetooth module to be discoverable with a pair key. Any data received is then output onto the LCD component. You can connect to the Bluetooth device using a PC with Bluetooth connection and using software such as Flowcode 6, RealTerm or HyperTerminal. Alternatively you can connect using a smart phone running a terminal emulator app or via another embedded Bluetooth board.
 
{{Fcfile|BluetoothDiscover.fcfx|Bluetooth Discover}}
 
Script 1 contains the AT commands to setup the Bluetooth device to be discoverable with pair key "1234".
 
  
[[File:DiscoverableScript.jpg]]
 
  
  
===Searching for a device===
 
  
Example program to scan for local discoverable Bluetooth devices. For each device found the MAC address is displayed on to the LCD.
 
{{Fcfile|BluetoothInquire.fcfx|Bluetooth Inquiry}}
 
===Connecting to a device===
 
  
Example program to connect to a specific Bluetooth device address and send data to the device.
 
{{Fcfile|BluetoothConnect.fcfx|Bluetooth Connect}}
 
The device MAC address is specified using the "CreateCommandString" and "SendCommand" macros.
 
  
[[File:ConnectToMAC.jpg]]
 
  
==Downloadable macro reference==
 
  
===<span style="font-weight: normal;"><u><tt>StringRead</tt></u></span>===
 
Returns the ASCII value of character idx of the Response string.
 
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''idx''
 
::Needs to be a equal to or less than the string length of the response in order to retrieve a valid character.
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
  
===<span style="font-weight: normal;"><u><tt>SendScript</tt></u></span>===
 
Sends Script idx
 
  
Note that the general property Number of Scripts needs to be set so that it allows the scripts to be accessed and sent.
 
  
Returns 0 for success and 1 for error
 
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''idx''
 
::Refers to the Script page to send (1-4).
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
  
===<span style="font-weight: normal;"><u><tt>SendCommand</tt></u></span>===
 
Sends the command buffer.
 
  
Returns 1 for success in sending the command.
 
  
Returns 0 for errors.
+
''No detailed description exists yet for this component''
  
'''Parameters'''
+
==Examples==
  
:[[Variable Types|BYTE]] ''ExpectEcho''
 
::Remote module automatically echos back data: 1 = On (Expect echo), 0 = off
 
  
:[[Variable Types|BYTE]] ''SendCR''
 
::Automatically adds \n to the end of the command data: 1 = append CR, 0 = no CR.
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
  
===<span style="font-weight: normal;"><u><tt>CreateCommandString</tt></u></span>===
 
Assigns a string of characters to the Command buffer.
 
  
Returns 1 for success in adding the characters to the buffer.
 
  
Returns 0 for errors, including Buffer overflow.
 
  
'''Parameters'''
 
  
:[[Variable Types|<- STRING]] ''Data''
 
::''This parameter may be returned back to the caller''
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
  
===<span style="font-weight: normal;"><u><tt>StringReceive</tt></u></span>===
 
Checks for a response string.
 
  
Returns the length of the response string if one is present otherwise returns 0.
 
  
'''Parameters'''
 
  
:''This macro has no parameters''
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
  
===<span style="font-weight: normal;"><u><tt>CreateCommand</tt></u></span>===
 
Adds a single characters to the end of the Command buffer.
 
  
Returns 1 for success in adding the characters to the buffer.
 
  
Returns 0 for errors, including Buffer overflow.
 
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''Character''
 
::ASCII value or single character,
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
  
===<span style="font-weight: normal;"><u><tt>Send_byte</tt></u></span>===
 
''<span style="color:red;">No additional information</span>''
 
  
  
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''ByteVal''
 
  
  
'''Return value'''
 
  
:''This call does not return a value''
 
  
  
===<span style="font-weight: normal;"><u><tt>WaitForResponse</tt></u></span>===
 
Waits for a response message of type response_code for timeout ms.
 
  
Returns: 0 for a Response of type response_code
 
  
255 (0xFF) for a timeout or invalid response
 
  
Response string length for any Response not of type response_code
 
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''response_code''
 
::1:OK / 2:ERROR / 3:CONNECT / 4:NO CARRIER / 5:AUDIO / 6:PAIR / 7:RING
 
  
:[[Variable Types|BYTE]] ''timeout''
 
::The timeout value will need to set to allow sufficient time for the response to arrive.
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
  
===<span style="font-weight: normal;"><u><tt>Initialise</tt></u></span>===
 
Required to be used whenever the Bluetooth component is used in a program.
 
  
Initialises the Bluetooth component ready for use.
 
  
'''Parameters'''
 
  
:''This macro has no parameters''
 
  
  
'''Return value'''
 
  
:''This call does not return a value''
 
  
  
  
==Simulation macro reference==
 
  
''This component does not contain any simulation macros''
 
  
  
==Property reference==
 
<span style="font-weight: normal;"><u>Channel</u></span>
 
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''CHANNEL''.
 
  
UART Comms Channel
 
  
<span style="font-weight: normal;"><u>Flow Control</u></span>
 
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''FLOWEN''.
 
  
Determines if flow control is enabled or not
 
  
<span style="font-weight: normal;"><u>Baud Rate</u></span>
 
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''BAUD_LIST''.
+
===Making a device discoverable===
  
UART baud rate, specified by Bluetooth module - normally 9600 is the default
+
Example program to set up the Bluetooth module to be discoverable with a pair key. Any data received is then output onto the LCD component. You can connect to the Bluetooth device using a PC with Bluetooth connection and using software such as Flowcode 6, RealTerm or HyperTerminal. Alternatively you can connect using a smart phone running a terminal emulator app or via another embedded Bluetooth board.
 +
{{Fcfile|BluetoothDiscover.fcfx|Bluetooth Discover}}
 +
Script 1 contains the AT commands to setup the Bluetooth device to be discoverable with pair key "1234".
  
<span style="font-weight: normal;"><u>Command Buffer Size</u></span>
+
[[File:DiscoverableScript.jpg]]
  
This property is of type ''Unsigned integer'' and can be referenced with the variable name ''CommandBufferSize''.
 
  
Maximum number of bytes that can be stored in the outgoing command buffer.
+
===Searching for a device===
  
<span style="font-weight: normal;"><u>Response Buffer Size</u></span>
+
Example program to scan for local discoverable Bluetooth devices. For each device found the MAC address is displayed on to the LCD.
 +
{{Fcfile|BluetoothInquire.fcfx|Bluetooth Inquiry}}
 +
===Connecting to a device===
  
This property is of type ''Unsigned integer'' and can be referenced with the variable name ''ResponseBufferSize''.
+
Example program to connect to a specific Bluetooth device address and send data to the device.
 +
{{Fcfile|BluetoothConnect.fcfx|Bluetooth Connect}}
 +
The device MAC address is specified using the "CreateCommandString" and "SendCommand" macros.
  
Maximum number of bytes that can be stored in the incoming response buffer.
+
[[File:ConnectToMAC.jpg]]
  
<span style="font-weight: normal;"><u>Script Count</u></span>
 
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''SCRIPTS''.
 
  
Controls how many AT scripts are stored into non-volatile memory
 
  
<span style="font-weight: normal;"><u>Script 1</u></span>
 
  
This property is of type ''Multiple lines of text'' and can be referenced with the variable name ''SCRIPT1''.
 
  
Data to send for script 0, each command should be terminated with a carriage return
 
  
<span style="font-weight: normal;"><u>TX</u></span>
 
  
This property is of type ''Single digital pin'' and can be referenced with the variable name ''TX''.
 
  
UART transmit pin
 
  
<span style="font-weight: normal;"><u>RX</u></span>
 
  
This property is of type ''Single digital pin'' and can be referenced with the variable name ''RX''.
+
==Macro reference==
  
UART receive pin
+
===CreateCommand===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CreateCommand'''
 +
|-
 +
| colspan="2" | Adds a single characters to the end of the Command buffer. Returns 1 for success in adding the characters to the buffer. Returns 0 for errors, including Buffer overflow.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Character
 +
|-
 +
| colspan="2" | ASCII value or single character,&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
<span style="font-weight: normal;"><u>Data Source</u></span>
 
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''DataSource''.
+
===CreateCommandString===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CreateCommandString'''
 +
|-
 +
| colspan="2" | Assigns a string of characters to the Command buffer. Returns 1 for success in adding the characters to the buffer. Returns 0 for errors, including Buffer overflow.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | Data
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
Simulation data source
 
  
<span style="font-weight: normal;"><u>Injector</u></span>
+
===Initialise===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Required to be used whenever the Bluetooth component is used in a program. Initialises the Bluetooth component ready for use.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''Injector''.
 
  
Injector component to connect as data end point
+
===SendCommand===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SendCommand'''
 +
|-
 +
| colspan="2" | Sends the command buffer. Returns 1 for success in sending the command. Returns 0 for errors.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ExpectEcho
 +
|-
 +
| colspan="2" | Remote module automatically echos back data: 1 = On (Expect echo), 0 = off&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | SendCR
 +
|-
 +
| colspan="2" | Automatically adds \n to the end of the command data: 1 = append CR, 0 = no CR.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===SendScript===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SendScript'''
 +
|-
 +
| colspan="2" | Sends Script idx  Note that the general property Number of Scripts needs to be set so that it allows the scripts to be accessed and sent.  Returns 0 for success and 1 for error &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | idx
 +
|-
 +
| colspan="2" | Refers to the Script page to send (1-4).&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===Send_byte===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Send_byte'''
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ByteVal
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===StringRead===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''StringRead'''
 +
|-
 +
| colspan="2" | Returns the ASCII value of character idx of the Response string.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | idx
 +
|-
 +
| colspan="2" | Needs to be a equal to or less than the string length of the response in order to retrieve a valid character.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===StringReceive===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''StringReceive'''
 +
|-
 +
| colspan="2" | Checks for a response string. Returns the length of the response string if one is present otherwise returns 0. &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===WaitForResponse===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitForResponse'''
 +
|-
 +
| colspan="2" | Waits for a response message of type response_code for timeout ms. Returns: 0 for a Response of type response_code 255 (0xFF) for a timeout or invalid response Response string length for any Response not of type response_code&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | response_code
 +
|-
 +
| colspan="2" | 1:OK / 2:ERROR / 3:CONNECT / 4:NO CARRIER / 5:AUDIO / 6:PAIR / 7:RING&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | timeout
 +
|-
 +
| colspan="2" | The timeout value will need to set to allow sufficient time for the response to arrive.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
==Property reference==
 +
 
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | Command Buffer Size
 +
|-
 +
| colspan="2" | Maximum number of bytes that can be stored in the outgoing command buffer.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | Response Buffer Size
 +
|-
 +
| colspan="2" | Maximum number of bytes that can be stored in the incoming response buffer.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Script Count
 +
|-
 +
| colspan="2" | Controls how many AT scripts are stored into non-volatile memory&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-11-icon.png]]
 +
| width="90%" | Script 1
 +
|-
 +
| colspan="2" | Data to send for script 0, each command should be terminated with a carriage return&nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | TX
 +
|-
 +
| colspan="2" | Pin to be used for Transmit data&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | RX
 +
|-
 +
| colspan="2" | Pin to be used for Receive data&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Use Flow Control
 +
|-
 +
| colspan="2" | Flow Control (Handshake) enable or disable.    On: Two I/O pins are used to control the flow of data in and out of the device.    Off: Flow control is disabled.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Baud Options
 +
|-
 +
| colspan="2" | Baud rate option selector&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Baud Rate
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | Console Columns
 +
|-
 +
| colspan="2" | Number of characters that can be displayed on a single line of the console.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Console Data
 +
|-
 +
| colspan="2" | Selects if the console data is automatically generated or not&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Scope Traces
 +
|-
 +
| colspan="2" | Selects if the scope traces are automatically added to the data recorder window or not.    Simulation - draws an approximation of the UART data onto the scope trace.    ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Data Source
 +
|-
 +
| colspan="2" | Simulation data source used to allow the component to connect to various remote devices    Nothing - Simulation data is ignored    COM port - Routes the communication data to and from a physical or virtual COM port      API - Routes the communication data via a data API component on the Panel.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | API
 +
|-
 +
| colspan="2" | Selects whichAPI component to route the communication data via. Add API components to the panel before they will be available in this list. API components are available from the Comms component category.&nbsp;
 +
|}

Latest revision as of 13:08, 7 February 2023

Author Matrix Ltd.
Version 2.0
Category Wireless


Bluetooth (EB024, Generic AT) component

Low level routines for controlling a standard AT Bluetooth interface. Also available in the form of the EB024 Bluetooth E-block.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Bluetooth.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Bluetooth.fcfx

Detailed description

No detailed description exists yet for this component

Examples

Making a device discoverable

Example program to set up the Bluetooth module to be discoverable with a pair key. Any data received is then output onto the LCD component. You can connect to the Bluetooth device using a PC with Bluetooth connection and using software such as Flowcode 6, RealTerm or HyperTerminal. Alternatively you can connect using a smart phone running a terminal emulator app or via another embedded Bluetooth board. FC6 Icon.png Bluetooth Discover Script 1 contains the AT commands to setup the Bluetooth device to be discoverable with pair key "1234".

DiscoverableScript.jpg


Searching for a device

Example program to scan for local discoverable Bluetooth devices. For each device found the MAC address is displayed on to the LCD. FC6 Icon.png Bluetooth Inquiry

Connecting to a device

Example program to connect to a specific Bluetooth device address and send data to the device. FC6 Icon.png Bluetooth Connect The device MAC address is specified using the "CreateCommandString" and "SendCommand" macros.

ConnectToMAC.jpg






Macro reference

CreateCommand

Fc9-comp-macro.png CreateCommand
Adds a single characters to the end of the Command buffer. Returns 1 for success in adding the characters to the buffer. Returns 0 for errors, including Buffer overflow. 
Fc9-u8-icon.png - BYTE Character
ASCII value or single character, 
Fc9-u8-icon.png - BYTE Return


CreateCommandString

Fc9-comp-macro.png CreateCommandString
Assigns a string of characters to the Command buffer. Returns 1 for success in adding the characters to the buffer. Returns 0 for errors, including Buffer overflow. 
Fc9-string-icon.png - STRING Data
 
Fc9-u8-icon.png - BYTE Return


Initialise

Fc9-comp-macro.png Initialise
Required to be used whenever the Bluetooth component is used in a program. Initialises the Bluetooth component ready for use. 
Fc9-void-icon.png - VOID Return


SendCommand

Fc9-comp-macro.png SendCommand
Sends the command buffer. Returns 1 for success in sending the command. Returns 0 for errors. 
Fc9-u8-icon.png - BYTE ExpectEcho
Remote module automatically echos back data: 1 = On (Expect echo), 0 = off 
Fc9-u8-icon.png - BYTE SendCR
Automatically adds \n to the end of the command data: 1 = append CR, 0 = no CR. 
Fc9-u8-icon.png - BYTE Return


SendScript

Fc9-comp-macro.png SendScript
Sends Script idx Note that the general property Number of Scripts needs to be set so that it allows the scripts to be accessed and sent. Returns 0 for success and 1 for error  
Fc9-u8-icon.png - BYTE idx
Refers to the Script page to send (1-4). 
Fc9-u8-icon.png - BYTE Return


Send_byte

Fc9-comp-macro.png Send_byte
 
Fc9-u8-icon.png - BYTE ByteVal
 
Fc9-void-icon.png - VOID Return


StringRead

Fc9-comp-macro.png StringRead
Returns the ASCII value of character idx of the Response string. 
Fc9-u8-icon.png - BYTE idx
Needs to be a equal to or less than the string length of the response in order to retrieve a valid character. 
Fc9-u8-icon.png - BYTE Return


StringReceive

Fc9-comp-macro.png StringReceive
Checks for a response string. Returns the length of the response string if one is present otherwise returns 0.  
Fc9-u8-icon.png - BYTE Return


WaitForResponse

Fc9-comp-macro.png WaitForResponse
Waits for a response message of type response_code for timeout ms. Returns: 0 for a Response of type response_code 255 (0xFF) for a timeout or invalid response Response string length for any Response not of type response_code 
Fc9-u8-icon.png - BYTE response_code
1:OK / 2:ERROR / 3:CONNECT / 4:NO CARRIER / 5:AUDIO / 6:PAIR / 7:RING 
Fc9-u8-icon.png - BYTE timeout
The timeout value will need to set to allow sufficient time for the response to arrive. 
Fc9-u8-icon.png - BYTE Return


Property reference

Fc9-prop-icon.png Properties
Fc9-type-21-icon.png Command Buffer Size
Maximum number of bytes that can be stored in the outgoing command buffer. 
Fc9-type-21-icon.png Response Buffer Size
Maximum number of bytes that can be stored in the incoming response buffer. 
Fc9-type-16-icon.png Script Count
Controls how many AT scripts are stored into non-volatile memory 
Fc9-type-11-icon.png Script 1
Data to send for script 0, each command should be terminated with a carriage return 
Fc9-conn-icon.png Connections
Fc9-type-16-icon.png Channel
UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller. 
Fc9-type-5-icon.png TX
Pin to be used for Transmit data 
Fc9-type-5-icon.png RX
Pin to be used for Receive data 
Fc9-type-16-icon.png Use Flow Control
Flow Control (Handshake) enable or disable. On: Two I/O pins are used to control the flow of data in and out of the device. Off: Flow control is disabled. 
Fc9-type-16-icon.png Baud Options
Baud rate option selector 
Fc9-type-14-icon.png Baud Rate
 
Fc9-conn-icon.png Simulation
Fc9-type-21-icon.png Console Columns
Number of characters that can be displayed on a single line of the console. 
Fc9-type-7-icon.png Console Data
Selects if the console data is automatically generated or not 
Fc9-type-7-icon.png Scope Traces
Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. 
Fc9-type-16-icon.png Data Source
Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port API - Routes the communication data via a data API component on the Panel. 
Fc9-type-16-icon.png API
Selects whichAPI component to route the communication data via. Add API components to the panel before they will be available in this list. API components are available from the Comms component category.