Difference between revisions of "Component: Combo (BL0114) (E-blocks 2)"

From Flowcode Help
Jump to navigationJump to search
(XML import - Pre 8.0 release)
 
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
+
{| style="width:50%"
 
 
{| width="50%"
 
 
|-
 
|-
| width="20%" style="color: gray;" | Author
+
| width="20%" style="color:gray;" | Author
 
| Matrix TSL
 
| Matrix TSL
 
|-
 
|-
| width="20%" style="color: gray;" | Version
+
| width="20%" style="color:gray;" | Version
| 1.0 (Release)
+
| 1.0
 
|-
 
|-
| width="20%" style="color: gray;" | Category
+
| width="20%" style="color:gray;" | Category
 
| E-blocks 2
 
| E-blocks 2
 
|}
 
|}
  
  
 +
==Combo component==
 +
A component to drive the BL0114 Combo board including LEDs, Switches, LCD, 7-Segs  and analogue inputs.
  
==[[File:Component Icon d4c04ac8_bbcd_4981_8ce6_9d6c9bb1e26a.png|Image]] Combo (BL0114) component==
+
==Detailed description==
A component to drive the BL0114 Combo board including LEDs, Switches, LCD, 7-Segs
 
and analogue inputs.
 
  
==Examples==
 
''<span style="color:red;">No additional examples</span>''
 
  
  
==Downloadable macro reference==
 
  
===<span style="font-weight: normal;"><u><tt>Seg_ShowDigit</tt></u></span>===
 
Displays a digit on the 7-seg display
 
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''Digit''
 
::Which of the digits to change (0 - 3)
 
  
:[[Variable Types|BYTE]] ''Value''
 
::The value to display (0 - 9)
 
  
:[[Variable Types|BYTE]] ''DecimalPoint''
 
::Decides if the decimal point is lit
 
  
  
'''Return value'''
 
  
:''This call does not return a value''
+
''No detailed description exists yet for this component''
  
 +
==Examples==
  
===<span style="font-weight: normal;"><u><tt>LCD_PrintFormattedNumber</tt></u></span>===
 
Will allow you to print a number up to 32-bits with signed or unsigned formatting.
 
  
Signed = -2147483648 to 2147483647
+
Creates a standard stopwatch with 0.01 second accuracy complete with start/stop/restart functionality.<br>
 +
Displays using the 7-segment displays on the BL0114 Combo<br>
 +
Combo connected to Ports A and B<br>
 +
A4 Start / Stop - A5 Reset<br>
 +
{{Fcfile|BL0114_Combo_7-seg_Timer_PIC.fcfx|Combo 7-Seg Timer}}<br>
  
Unsigned = 0 to 4294967295
+
==Macro reference==
  
'''Parameters'''
+
===IO_GetPort===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_GetPort'''
 +
|-
 +
| colspan="2" | Reads the state of a single port&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of Switches, 1 = Bottom Bank of Switches&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|ULONG]] ''Number''
 
::Enter the number or variable to print to the LCD
 
  
:[[Variable Types|BOOL]] ''Format''
+
===IO_GetSwitchState===
::0=Signed, 1=Unsigned
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_GetSwitchState'''
 +
|-
 +
| colspan="2" | Reads the state of a single switch Returns: 0 = Switch not pressed, 1 = Switch pressed&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of Switches, 1 = Bottom Bank of Switches&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Switch
 +
|-
 +
| colspan="2" | 0 = SW0, 7 = SW7&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
===IO_ReadAnalogAsByte===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_ReadAnalogAsByte'''
 +
|-
 +
| colspan="2" | Reads one of the analogue components as an byte value&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | 0 = Light Sensor, 1 = Potentiometer&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
===IO_ReadAnalogAsInt===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_ReadAnalogAsInt'''
 +
|-
 +
| colspan="2" | Reads one of the analogue components as an Integer value&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | 0 = Light Sensor, 1 = Potentiometer&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>LCD_RemapCharacter</tt></u></span>===
 
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.
 
  
The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.
+
===IO_SetLEDState===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_SetLEDState'''
 +
|-
 +
| colspan="2" | Sets the state of a single LED&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | LED
 +
|-
 +
| colspan="2" | 0 = LED0, 7 = LED7&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | State
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''RemapIdx''
+
===IO_SetPort===
::Remap Index, Range: 0 to (Remap Characters - 1)
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_SetPort'''
 +
|-
 +
| colspan="2" | Sets the state of a single port&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BYTE]] ''SearchCharacter''
 
::Character to look for a replace
 
  
:[[Variable Types|BYTE]] ''ReplacementCharacter''
+
===LCD_Clear===
::New character value to use in place of the search character.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Clear'''
 +
|-
 +
| colspan="2" | Clears the entire contents of the display.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
===LCD_ClearLine===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_ClearLine'''
 +
|-
 +
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Line
 +
|-
 +
| colspan="2" | The line to clear, zero being the first (top) line of the display&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
===LCD_Command===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Command'''
 +
|-
 +
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | instruction
 +
|-
 +
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>LCD_ScrollDisplay</tt></u></span>===
 
Scrolls the display left or right by a number of given positions.
 
  
'''Parameters'''
+
===LCD_Cursor===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Cursor'''
 +
|-
 +
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | x
 +
|-
 +
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | y
 +
|-
 +
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BYTE]] ''Position''
 
::Holds the number of positions to shift the display
 
  
:[[Variable Types|BYTE]] ''Direction''
+
===LCD_PrintAscii===
::0 = left, 1 = right
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintAscii'''
 +
|-
 +
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | character
 +
|-
 +
| colspan="2" | Holds an ascii value.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
===LCD_PrintFloat===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintFloat'''
 +
|-
 +
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DecimalPlaces
 +
|-
 +
| colspan="2" | Enter how many decimal places to round up to (1 - 6)&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
===LCD_PrintFormattedNumber===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintFormattedNumber'''
 +
|-
 +
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Format
 +
|-
 +
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>IO_SetPort</tt></u></span>===
 
Sets the state of a single port
 
  
'''Parameters'''
+
===LCD_PrintNumber===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintNumber'''
 +
|-
 +
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BYTE]] ''Bank''
 
::0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs
 
  
:[[Variable Types|BYTE]] ''Value''
+
===LCD_PrintString===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintString'''
 +
|-
 +
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | Text
 +
|-
 +
| colspan="2" | Enter the text or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
===LCD_RAMWrite===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_RAMWrite'''
 +
|-
 +
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Index
 +
|-
 +
| colspan="2" | Values 0 to 7&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d0
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d1
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d2
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d3
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d4
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d5
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d6
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d7
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
===LCD_RawSend===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_RawSend'''
 +
|-
 +
| colspan="2" | Sends data to the LCD display&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | data
 +
|-
 +
| colspan="2" | The data byte to send to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | type
 +
|-
 +
| colspan="2" | A boolean to indicate command type: true to write data, false to write a command&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>IO_SetLEDState</tt></u></span>===
 
Sets the state of a single LED
 
  
'''Parameters'''
+
===LCD_RemapCharacter===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_RemapCharacter'''
 +
|-
 +
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | RemapIdx
 +
|-
 +
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | SearchCharacter
 +
|-
 +
| colspan="2" | Character to look for a replace&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ReplacementCharacter
 +
|-
 +
| colspan="2" | New character value to use in place of the search character.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BYTE]] ''Bank''
 
::0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs
 
  
:[[Variable Types|BYTE]] ''LED''
+
===LCD_ScrollDisplay===
::0 = LED0, 7 = LED7
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_ScrollDisplay'''
 +
|-
 +
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Position
 +
|-
 +
| colspan="2" | Holds the number of positions to shift the display&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | 0 = left, 1 = right&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BYTE]] ''State''
 
::0 = Off, 1 = On
 
  
 +
===LCD_Start===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Start'''
 +
|-
 +
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
===Seg_ShowDigit===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Seg_ShowDigit'''
 +
|-
 +
| colspan="2" | Displays a digit on the 7-seg display &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Digit
 +
|-
 +
| colspan="2" | Which of the digits to change (0 - 3)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | The value to display (0 - 9)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DecimalPoint
 +
|-
 +
| colspan="2" | Decides if the decimal point is lit&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
===<span style="font-weight: normal;"><u><tt>IO_GetPort</tt></u></span>===
+
===Seg_ShowSegments===
Reads the state of a single port
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
'''Parameters'''
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Seg_ShowSegments'''
:[[Variable Types|BYTE]] ''Bank''
+
|-
::0 = Top Bank of Switches, 1 = Bottom Bank of Switches
+
| colspan="2" | Allows the individual segments of the display to be controlled. &nbsp;
 
+
|-
 
+
|-
'''Return value'''
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
+
| width="90%" | Digit
:[[Variable Types|BYTE]]
+
|-
 
+
| colspan="2" | Which of the digits to change (0 - 3)&nbsp;
 
+
|-
===<span style="font-weight: normal;"><u><tt>LCD_Cursor</tt></u></span>===
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
Moves the cursor on the LCD Display
+
| width="90%" | Segments
 
+
|-
'''Parameters'''
+
| colspan="2" | 8-bit Binary value to set the segments, bit0 = segA, bit1 = segB...&nbsp;
 
+
|-
:[[Variable Types|BYTE]] ''x''
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
::Set the cursor position in the X plane, 0 is the left most cell
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
+
|}
:[[Variable Types|BYTE]] ''y''
 
::Set the cursor position in the Y plane, 0 is the top most cell
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_Start</tt></u></span>===
 
Startup routine required by the hardware device.
 
 
 
Automatically clears the display after initialising.
 
 
 
'''Parameters'''
 
 
 
:''This macro has no parameters''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_Command</tt></u></span>===
 
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''instruction''
 
::Send a defined command to the LCD Screen. See datasheet for supported commands.
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_RAMWrite</tt></u></span>===
 
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Index''
 
::Values 0 to 7
 
 
 
:[[Variable Types|BYTE]] ''d0''
 
 
 
:[[Variable Types|BYTE]] ''d1''
 
 
 
:[[Variable Types|BYTE]] ''d2''
 
 
 
:[[Variable Types|BYTE]] ''d3''
 
 
 
:[[Variable Types|BYTE]] ''d4''
 
 
 
:[[Variable Types|BYTE]] ''d5''
 
 
 
:[[Variable Types|BYTE]] ''d6''
 
 
 
:[[Variable Types|BYTE]] ''d7''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>IO_ReadAnalogAsInt</tt></u></span>===
 
Reads one of the analogue components as an Integer value
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Channel''
 
::0 = Light Sensor, 1 = Potentiometer
 
 
 
 
 
'''Return value'''
 
 
 
:[[Variable Types|INT]]
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_PrintString</tt></u></span>===
 
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|<- STRING]] ''Text''
 
::Enter the text or variable to print to the LCD
 
::''This parameter may be returned back to the caller''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_ClearLine</tt></u></span>===
 
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Line''
 
::The line to clear, zero being the first (top) line of the display
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>IO_GetSwitchState</tt></u></span>===
 
Reads the state of a single switch
 
 
 
Returns: 0 = Switch not pressed, 1 = Switch pressed
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Bank''
 
::0 = Top Bank of Switches, 1 = Bottom Bank of Switches
 
 
 
:[[Variable Types|BYTE]] ''Switch''
 
::0 = SW0, 7 = SW7
 
 
 
 
 
'''Return value'''
 
 
 
:[[Variable Types|BYTE]]
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>IO_ReadAnalogAsByte</tt></u></span>===
 
Reads one of the analogue components as an byte value
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Channel''
 
::0 = Light Sensor, 1 = Potentiometer
 
 
 
 
 
'''Return value'''
 
 
 
:[[Variable Types|BYTE]]
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_PrintAscii</tt></u></span>===
 
Takes the ascii value for a character and prints the character
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''character''
 
::Holds an ascii value.
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_PrintNumber</tt></u></span>===
 
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|INT]] ''Number''
 
::Enter the number or variable to print to the LCD
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_RawSend</tt></u></span>===
 
Sends data to the LCD display
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''data''
 
::The data byte to send to the LCD
 
 
 
:[[Variable Types|BOOL]] ''type''
 
::A boolean to indicate command type: true to write data, false to write a command
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>LCD_Clear</tt></u></span>===
 
Clears the entire contents of the display.
 
 
 
'''Parameters'''
 
 
 
:''This macro has no parameters''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
 
 
==Simulation macro reference==
 
 
 
''This component does not contain any simulation macros''
 
  
  
 
==Property reference==
 
==Property reference==
<span style="font-weight: normal;"><u>Connection Type</u></span>
 
 
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''ConnType''.
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
<span style="font-weight: normal;"><u>Bank 0</u></span>
 
 
This property is of type ''Digital port byte'' and can be referenced with the variable name ''Bank0''.
 
 
''<span style="color:red;">No additional information</span>''
 
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Connection Type
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bank 0 Connections
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-19-icon.png]]
 +
| width="90%" | Bank 0
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bank 1 Connections
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-19-icon.png]]
 +
| width="90%" | Bank 1
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Analog Connections
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-6-icon.png]]
 +
| width="90%" | Light Sensor
 +
|-
 +
| colspan="2" | Light Sensor ADC channel Connected to Bank 0 pin 0 which is usually analog pin AN0.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-6-icon.png]]
 +
| width="90%" | Potentiometer
 +
|-
 +
| colspan="2" | Potentiometer ADC channel Connected to Bank 0 pin 1 which is usually analog pin AN1.&nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Analog Scope Traces
 +
|-
 +
| colspan="2" | Controls if traces are automatically added to the data recorder window for the analogue signals on the combo board.&nbsp;
 +
|}
  
<span style="font-weight: normal;"><u>Bank 1</u></span>
+
==Component Source Code==
  
This property is of type ''Digital port byte'' and can be referenced with the variable name ''Bank1''.
+
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_EBlocks2_COMBO_BL0114.fcfx FC_Comp_Source_EBlocks2_COMBO_BL0114.fcfx]
  
''<span style="color:red;">No additional information</span>''
+
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_EBlocks2_COMBO_BL0114.fcfx FC_Comp_Source_EBlocks2_COMBO_BL0114.fcfx]

Latest revision as of 08:58, 9 June 2025

Author Matrix TSL
Version 1.0
Category E-blocks 2


Combo component

A component to drive the BL0114 Combo board including LEDs, Switches, LCD, 7-Segs and analogue inputs.

Detailed description

No detailed description exists yet for this component

Examples

Creates a standard stopwatch with 0.01 second accuracy complete with start/stop/restart functionality.
Displays using the 7-segment displays on the BL0114 Combo
Combo connected to Ports A and B
A4 Start / Stop - A5 Reset
FC6 Icon.png Combo 7-Seg Timer

Macro reference

IO_GetPort

Fc9-comp-macro.png IO_GetPort
Reads the state of a single port 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of Switches, 1 = Bottom Bank of Switches 
Fc9-u8-icon.png - BYTE Return


IO_GetSwitchState

Fc9-comp-macro.png IO_GetSwitchState
Reads the state of a single switch Returns: 0 = Switch not pressed, 1 = Switch pressed 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of Switches, 1 = Bottom Bank of Switches 
Fc9-u8-icon.png - BYTE Switch
0 = SW0, 7 = SW7 
Fc9-u8-icon.png - BYTE Return


IO_ReadAnalogAsByte

Fc9-comp-macro.png IO_ReadAnalogAsByte
Reads one of the analogue components as an byte value 
Fc9-u8-icon.png - BYTE Channel
0 = Light Sensor, 1 = Potentiometer 
Fc9-u8-icon.png - BYTE Return


IO_ReadAnalogAsInt

Fc9-comp-macro.png IO_ReadAnalogAsInt
Reads one of the analogue components as an Integer value 
Fc9-u8-icon.png - BYTE Channel
0 = Light Sensor, 1 = Potentiometer 
Fc9-s16-icon.png - INT Return


IO_SetLEDState

Fc9-comp-macro.png IO_SetLEDState
Sets the state of a single LED 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs 
Fc9-u8-icon.png - BYTE LED
0 = LED0, 7 = LED7 
Fc9-u8-icon.png - BYTE State
0 = Off, 1 = On 
Fc9-void-icon.png - VOID Return


IO_SetPort

Fc9-comp-macro.png IO_SetPort
Sets the state of a single port 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs 
Fc9-u8-icon.png - BYTE Value
 
Fc9-void-icon.png - VOID Return


LCD_Clear

Fc9-comp-macro.png LCD_Clear
Clears the entire contents of the display. 
Fc9-void-icon.png - VOID Return


LCD_ClearLine

Fc9-comp-macro.png LCD_ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
Fc9-u8-icon.png - BYTE Line
The line to clear, zero being the first (top) line of the display 
Fc9-void-icon.png - VOID Return


LCD_Command

Fc9-comp-macro.png LCD_Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
Fc9-u8-icon.png - BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
Fc9-void-icon.png - VOID Return


LCD_Cursor

Fc9-comp-macro.png LCD_Cursor
Moves the cursor on the LCD Display 
Fc9-u8-icon.png - BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
Fc9-u8-icon.png - BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
Fc9-void-icon.png - VOID Return


LCD_PrintAscii

Fc9-comp-macro.png LCD_PrintAscii
Takes the ascii value for a character and prints the character 
Fc9-u8-icon.png - BYTE character
Holds an ascii value. 
Fc9-void-icon.png - VOID Return


LCD_PrintFloat

Fc9-comp-macro.png LCD_PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
Fc9-f32-icon.png - FLOAT Number
Enter the number or variable to print to the LCD 
Fc9-u8-icon.png - BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
Fc9-void-icon.png - VOID Return


LCD_PrintFormattedNumber

Fc9-comp-macro.png LCD_PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
Fc9-u32-icon.png - ULONG Number
Enter the number or variable to print to the LCD 
Fc9-bool-icon.png - BOOL Format
0=Signed, 1=Unsigned 
Fc9-void-icon.png - VOID Return


LCD_PrintNumber

Fc9-comp-macro.png LCD_PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
Fc9-s16-icon.png - INT Number
Enter the number or variable to print to the LCD 
Fc9-void-icon.png - VOID Return


LCD_PrintString

Fc9-comp-macro.png LCD_PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
Fc9-string-icon.png - STRING Text
Enter the text or variable to print to the LCD 
Fc9-void-icon.png - VOID Return


LCD_RAMWrite

Fc9-comp-macro.png LCD_RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
Fc9-u8-icon.png - BYTE Index
Values 0 to 7 
Fc9-u8-icon.png - BYTE d0
 
Fc9-u8-icon.png - BYTE d1
 
Fc9-u8-icon.png - BYTE d2
 
Fc9-u8-icon.png - BYTE d3
 
Fc9-u8-icon.png - BYTE d4
 
Fc9-u8-icon.png - BYTE d5
 
Fc9-u8-icon.png - BYTE d6
 
Fc9-u8-icon.png - BYTE d7
 
Fc9-void-icon.png - VOID Return


LCD_RawSend

Fc9-comp-macro.png LCD_RawSend
Sends data to the LCD display 
Fc9-u8-icon.png - BYTE data
The data byte to send to the LCD 
Fc9-bool-icon.png - BOOL type
A boolean to indicate command type: true to write data, false to write a command 
Fc9-void-icon.png - VOID Return


LCD_RemapCharacter

Fc9-comp-macro.png LCD_RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
Fc9-u8-icon.png - BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
Fc9-u8-icon.png - BYTE SearchCharacter
Character to look for a replace 
Fc9-u8-icon.png - BYTE ReplacementCharacter
New character value to use in place of the search character. 
Fc9-void-icon.png - VOID Return


LCD_ScrollDisplay

Fc9-comp-macro.png LCD_ScrollDisplay
Scrolls the display left or right by a number of given positions. 
Fc9-u8-icon.png - BYTE Position
Holds the number of positions to shift the display 
Fc9-u8-icon.png - BYTE Direction
0 = left, 1 = right 
Fc9-void-icon.png - VOID Return


LCD_Start

Fc9-comp-macro.png LCD_Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
Fc9-void-icon.png - VOID Return


Seg_ShowDigit

Fc9-comp-macro.png Seg_ShowDigit
Displays a digit on the 7-seg display  
Fc9-u8-icon.png - BYTE Digit
Which of the digits to change (0 - 3) 
Fc9-u8-icon.png - BYTE Value
The value to display (0 - 9) 
Fc9-u8-icon.png - BYTE DecimalPoint
Decides if the decimal point is lit 
Fc9-void-icon.png - VOID Return


Seg_ShowSegments

Fc9-comp-macro.png Seg_ShowSegments
Allows the individual segments of the display to be controlled.  
Fc9-u8-icon.png - BYTE Digit
Which of the digits to change (0 - 3) 
Fc9-u8-icon.png - BYTE Segments
8-bit Binary value to set the segments, bit0 = segA, bit1 = segB... 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png Connection Type
 
Fc9-conn-icon.png Bank 0 Connections
Fc9-type-19-icon.png Bank 0
 
Fc9-conn-icon.png Bank 1 Connections
Fc9-type-19-icon.png Bank 1
 
Fc9-conn-icon.png Analog Connections
Fc9-type-6-icon.png Light Sensor
Light Sensor ADC channel Connected to Bank 0 pin 0 which is usually analog pin AN0. 
Fc9-type-6-icon.png Potentiometer
Potentiometer ADC channel Connected to Bank 0 pin 1 which is usually analog pin AN1. 
Fc9-conn-icon.png Simulation
Fc9-type-7-icon.png Analog Scope Traces
Controls if traces are automatically added to the data recorder window for the analogue signals on the combo board. 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_EBlocks2_COMBO_BL0114.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_EBlocks2_COMBO_BL0114.fcfx