Difference between revisions of "Component: Joystick (Sparkfun Quiic) (Analog Input)"
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| width="20%" style="color:gray;" | Version | | width="20%" style="color:gray;" | Version | ||
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| width="20%" style="color:gray;" | Category | | width="20%" style="color:gray;" | Category | ||
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==Detailed description== | ==Detailed description== | ||
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+ | ''<span style="color:red;">No additional examples</span>'' | ||
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+ | ==Macro reference== | ||
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+ | ===ChangeI2CAddress=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===CheckButton=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===Initialise=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
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+ | | colspan="2" | Initialises the I2C bus ready for communications with the module. | ||
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+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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+ | ===ReadAxis=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===ReadButton=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
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| colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | | colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | ||
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| width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
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| colspan="2" | External device address used to communicate with the module. Default 32 or 0x20 | | colspan="2" | External device address used to communicate with the module. Default 32 or 0x20 | ||
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− | | width="10%" align="center" style="background-color:# | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | | width="90%" style="background-color:# | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections |
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| colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications. | | colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications. | ||
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− | | width="10%" align="center" style="background-color:# | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | | width="90%" style="background-color:# | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation |
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| colspan="2" | Specifies the injector component on the panel to interact with to provide comms simulation. | | colspan="2" | Specifies the injector component on the panel to interact with to provide comms simulation. | ||
|} | |} | ||
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+ | ==Component Source Code== | ||
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+ | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx] | ||
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+ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx] |
Latest revision as of 08:59, 9 June 2025
Author | Matrix TSL |
Version | 9.0 |
Category | Analog Input |
Contents
Joystick (Sparkfun Quiic) component
An XY sprung joystick with click switch allowing for easy user input control. Connected using I2C bus.
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ChangeI2CAddress
CheckButton
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CheckButton |
Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | |
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Return |
Initialise
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Initialise |
Initialises the I2C bus ready for communications with the module. | |
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Return |
ReadAxis
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ReadAxis |
Reads a single axis of the joystick and returns as a signed integer value. | |
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Axis |
Range 0-1 Where 0=X, 1=Y | |
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Type |
0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023) | |
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Return |
ReadButton
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ReadButton |
Checks to see if the button is currently pressed | |
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Return |
Property reference
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Sparkfun_Quiic_Joystick.fcfx