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| Example showing how to store and retrieve strings to and from the EEPROM memory. | | Example showing how to store and retrieve strings to and from the EEPROM memory. |
| {{Fcfile|StringEE.fcfx|EEStrings}} | | {{Fcfile|StringEE.fcfx|EEStrings}} |
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| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
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Revision as of 12:19, 3 February 2023
Author
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Matrix Ltd
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Version
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1.2
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Category
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EEPROM
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EEPROM component
A means of reading data from and writing data to the EEPROM memory onboard the microcontroller. Fully functional with simulation but the target microcontroller must have EEPROM memory available to allow compilation to work.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/EEPROM.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/EEPROM.fcfx
Detailed description
No detailed description exists yet for this component
Examples
The Console window can be used to show the contents of EE memory during simulation.
Read and Write Bytes
Reads a value from location 0 in the EEPROM and writes back the value incremented by one, the values are displayed on to a LCD.
Starting and stopping the simulation or resetting the microcontroller will allow the program to resume counting from where it left off as opposed to a standard RAM based variable which would reset to an undetermined value.
EEPROM
Read and Write Ints
Reads a value from locations 0,1 in the EEPROM and writes back the value incremented by one, the values are displayed on to a LCD.
Starting and stopping the simulation or resetting the microcontroller will allow the program to resume counting from where it left off as opposed to a standard RAM based variable which would reset to an undetermined value.
EEPROM_INT
String variables in EE Memory
Example showing how to store and retrieve strings to and from the EEPROM memory.
EEStrings
Macro reference
Read
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Read
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Reads a packet of bits from the EEPROM The number of bits read is 8 or 16, depending on the platform
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- UINT
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Address
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The address, in elements, to read the data from
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- UINT
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Return
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ReadByte
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ReadByte
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Reads a 8-bit byte value starting from the specified address. A 8-bit byte will consume 1 byte which will be 1 locations on an 8-bit device or half a location on a 16-bit device.
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- UINT
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ByteAddress
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Byte address, EEADDR on 8-bit device or EEADDR/2 on a 16-bit device
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- BOOL
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MSBFirst
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0=LSB First, 1=MSB First
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- BYTE
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Return
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ReadFloat
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ReadFloat
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Reads a 32-bit float value starting from the specified address. A 32-bit float will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.
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- UINT
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StartAddress
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Initial EE location to start reading
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- BOOL
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MSBFirst
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0=LSB First, 1=MSB First
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- FLOAT
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Return
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ReadInt
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ReadInt
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Reads a 16-bit int value starting from the specified address. A 16-bit int will consume 2 bytes which will be 2 locations on an 8-bit device or 1 location on a 16-bit device.
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- UINT
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StartAddress
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Initial EE location to start reading
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- BOOL
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MSBFirst
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0=LSB First, 1=MSB First
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- UINT
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Return
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ReadLong
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ReadLong
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Reads a 32-bit long value starting from the specified address. A 32-bit long will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.
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- UINT
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StartAddress
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Initial EE location to start reading
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- BOOL
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MSBFirst
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0=LSB First, 1=MSB First
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- ULONG
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Return
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ReadString
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ReadString
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Reads a string of data from the EE memory starting at the specified address. 8-bit EE memory stores a character into each memory location. 16-bit EE memory stores two characters into each memory location.
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- UINT
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StartAddress
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EE Address of the first character in the string
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- BYTE
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MaxChars
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The maximum number of characters to try and read plus null termination
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- STRING
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Return
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Write
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Write
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Writes a packet of bits from the EEPROM The number of bits written is 8 or 16, depending on the platform
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- UINT
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Address
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The address, in elements, to write the data to
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- UINT
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Value
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The 8 or 16 bit value to store in EEPROM
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- VOID
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Return
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WriteByte
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WriteByte
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Writes a 8-bit byte value to the specified address. A 8-bit byte will consume 1 bytes which will be 1 locations on an 8-bit device or half a location on a 16-bit device.
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- UINT
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ByteAddress
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Byte address, EEADDR on 8-bit device or EEADDR/2 on a 16-bit device
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- BYTE
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Value
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Floating point value to write
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- VOID
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Return
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WriteFloat
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WriteFloat
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Writes a 32-bit float value starting at the specified address. A 32-bit float will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.
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- UINT
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StartAddress
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Initial EE location to start reading
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- FLOAT
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Value
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Floating point value to write
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- BOOL
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MSBFirst
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0=LSB First, 1=MSB First
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- VOID
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Return
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WriteInt
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WriteInt
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Writes a 16-bit int value starting at the specified address. A 16-bit int will consume 2 bytes which will be 2 locations on an 8-bit device or 1 location on a 16-bit device.
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- UINT
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StartAddress
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Initial EE location to start reading
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- UINT
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Value
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Floating point value to write
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- BOOL
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MSBFirst
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0=LSB First, 1=MSB First
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- VOID
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Return
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WriteLong
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WriteLong
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Writes a 32-bit long value starting at the specified address. A 32-bit long will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.
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- UINT
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StartAddress
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Initial EE location to start reading
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- ULONG
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Value
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Floating point value to write
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- BOOL
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MSBFirst
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0=LSB First, 1=MSB First
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- VOID
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Return
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WriteString
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WriteString
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Writes a string of data to the EE memory starting at the specified address. 8-bit EE memory stores a character into each memory location. 16-bit EE memory stores two characters into each memory location.
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- UINT
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StartAddress
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EE Address of the first character in the string
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- BYTE
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MaxChars
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The maximum number of characters to try and read plus null termination
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- STRING
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DataString
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- VOID
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Return
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Property reference
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Properties
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EE Size
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Number of memory locations available in EEPROM onboard the target microcontroller.
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EE Bit Depth
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Number of bits in each EEPROM memory location onboard the target microcontroller.
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Initial Values
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Comma seperated list of values to assign to the EEPROM memory while programming the device. The simulation will automatically load these values into the simulated EE locations on simulation start. Leave blank to remove initialisation code from the compiled C code Supported Formats Decimal 0 - 255 Hexadecimal 0x00 - 0xFF ASCII character 'x' Strings "text"
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Reset To Defaults
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Decides what to do on a simulation start event. Siim data will reset to initial values after reloading project or changing initial values property. Yes: Resets the contents of the EEPROM data to the initial values. No: EEPROM contents will be retained between simulations.
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