Difference between revisions of "Component: Joystick 2D (Controls)"
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Latest revision as of 11:57, 3 November 2023
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Controls |
Contents
Joystick 2D component
A simple joystick component allowing for easy mouse or touchscreen based analogue control.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Joystick_2dgi.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Joystick_2dgi.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadAxisAsFloat
| ReadAxisAsFloat | |
| Reads a single axis of the joystick and returns as a floating point value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
ReadAxisAsInt
| ReadAxisAsInt | |
| Reads a single axis of the joystick and returns as a signed integer value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
SimMoveThumbStick
| SimMoveThumbStick | |
| X | |
| Y | |
| Component | |
| Return | |