| Author
|
Matrix Ltd
|
| Version
|
1.0
|
| Category
|
Graphical Color
|
GLCD (E-BLOCKS 3) component
Graphical display component designed to work with the E-Blocks 3 colour touchscreen display.
Version information
Library Version, Component Version, Date, Author, Info
11, 1.0, 22-07-24, BR, Added DrawArc and DrawRoundedRectangle functions
20, 20.0, 02-08-24, MW, Added an aditional font count of 4, total font count of 8
23, 23.0, 28-11-24, MW, Fixed error trap for lines when y = 0
23, 23.0, 28-11-24, MW, Fixed shapes colour background not working
23, 23.0, 29-11-24, MW, Fixed initial background colour not working
Detailed description
Click here for an in depth guide to graphical LCDs using Flowcode.
Information on the Fonts available for this component are available here. GLCD Font Subcomponent
Examples
No additional examples
Macro reference
BPlot
|
BPlot
|
| Sets a pixel with the current background colour at pixel location X, Y.
|
- UINT
|
X1
|
|
|
- UINT
|
Y1
|
|
|
- VOID
|
Return
|
BacklightBrightness
|
BacklightBrightness
|
| Adjusts the brightness of the backlight.
|
- BYTE
|
Brightness
|
| Range: 0 - 255, 0=Off, 255=Max
|
- VOID
|
Return
|
ClearDisplay
|
ClearDisplay
|
| This macro clears the display of any previous output by overwriting the entire display with the background colour.
|
- VOID
|
Return
|
DrawArc
|
DrawArc
|
| Draws an arc either as an outline or as a filled object.
|
- UINT
|
X
|
| Center X coordinate
|
- UINT
|
Y
|
| Center Y coordinate
|
- UINT
|
Radius
|
| Radius, distance of edge from the centre coordinates
|
- UINT
|
StartAngle
|
| Angle to start drawing, in degrees
|
- UINT
|
EndAngle
|
| Angle to end drawing, in degrees
|
- UINT
|
Resolution
|
| Number of lines to draw from the center to the outer edge, 0=Fill
|
- BYTE
|
Transparent
|
| Chooses the transparency - 0 = Arc contains background colour, 1 = Arc contains previous pixel data.
|
- BYTE
|
Solid
|
| Chooses to fill with colour - 0 = Arc transparency data, 1 = Arc contains foreground colour.
|
- VOID
|
Return
|
DrawBitmap
|
DrawBitmap
|
| Draws a bitmap image loaded from the SD card FileInit must be called first to ensure the File System is setup.
|
- STRING
|
Filename
|
| Bitmap file to open from current directory on SD card 8.3 format
|
- UINT
|
X1
|
| X Axis coordinate, specifies the location of the left edge of the bitmap image
|
- UINT
|
Y1
|
| Y Axis coordinate, specifies the location of the top edge of the bitmap image
|
- BYTE
|
Orientation
|
| 0=Normal, 1=90 Degrees CW, 2=180 Degrees, 3=270 Degrees CW
|
- BYTE
|
Transparency
|
| 0=Off, 1=On Don't Draw Any Pixels which match the transparent colour
|
- BYTE
|
Flip
|
| 0=Normal, 1=FlipWidth, 2=FlipHeight, 3=FlipBoth
|
- BYTE
|
Return
|
DrawBitmapScaled
|
DrawBitmapScaled
|
| Draws a bitmap image loaded from the SD card scaled to the defined width and height. FileInit must be called first to ensure the File System is setup.
|
- STRING
|
Filename
|
| Bitmap file to open from current directory on SD card 8.3 format
|
- UINT
|
X1
|
| X Axis coordinate, specifies the location of the left edge of the bitmap image
|
- UINT
|
Y1
|
| Y Axis coordinate, specifies the location of the top edge of the bitmap image
|
- UINT
|
Width
|
| The dimension to draw the bitmap in pixels
|
- UINT
|
Height
|
| The dimension to draw the bitmap in pixels
|
- BYTE
|
Orientation
|
| 0=Normal, 1=90 Degrees CW, 2=180 Degrees, 3=270 Degrees CW
|
- BYTE
|
Transparency
|
| 0=Off, 1=On Don't Draw Any Pixels which match the transparent colour
|
- BYTE
|
Flip
|
| 0=Normal, 1=FlipWidth, 2=FlipHeight, 3=FlipBoth
|
- BYTE
|
Return
|
DrawCircle
|
DrawCircle
|
| Draws a circle object on the display with the center of the circle at the location X,Y
|
- UINT
|
X
|
| X Coordinate for the center of the circle
|
- UINT
|
Y
|
| Y coordinate for the center of the circle
|
- UINT
|
Radius
|
| Radius of the circle specified in pixels
|
- BYTE
|
Transparent
|
| 0=Fill inside circle using background colour / 1=Draw outer circle only
|
- BYTE
|
Solid
|
| 0=Use Transparent Setting / 1=Fill with foreground colour
|
- VOID
|
Return
|
DrawEllipse
|
DrawEllipse
|
| Draws an ellipse object on the display with the center of the ellipse at the location X,Y
|
- UINT
|
X
|
| X Coordinate for the center of the circle
|
- UINT
|
Y
|
| Y coordinate for the center of the circle
|
- UINT
|
XRadius
|
| Radius of the circle on the X axis specified in pixels
|
- UINT
|
YRadius
|
| Radius of the circle on the Y axis specified in pixels
|
- BYTE
|
Transparent
|
| 0=Fill inside circle using background colour / 1=Draw outer circle only
|
- BYTE
|
Solid
|
| 0=Use Transparent Setting / 1=Fill with foreground colour
|
- VOID
|
Return
|
DrawLine
|
DrawLine
|
| Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.
|
- UINT
|
X1
|
|
|
- UINT
|
Y1
|
|
|
- UINT
|
X2
|
|
|
- UINT
|
Y2
|
|
|
- VOID
|
Return
|
DrawQRCode
|
DrawQRCode
|
| Draws a bitmap image loaded from the SD card FileInit must be called first to ensure the File System is setup.
|
- UINT
|
X1
|
| X Axis coordinate, specifies the location of the left edge of the bitmap image
|
- UINT
|
Y1
|
| Y Axis coordinate, specifies the location of the top edge of the bitmap image
|
- BYTE
|
Scaler
|
| Size of each block in pixels: 1=33x33, 2=66x66, 3=99x99, etc
|
- STRING
|
Text
|
| Data to embed into the QR code. e.g. "www.myURL.com"
|
- VOID
|
Return
|
DrawRectangle
|
DrawRectangle
|
| Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2
|
- UINT
|
X1
|
|
|
- UINT
|
Y1
|
|
|
- UINT
|
X2
|
|
|
- UINT
|
Y2
|
|
|
- BYTE
|
Transparent
|
| Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
|
- BYTE
|
Solid
|
| Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.
|
- VOID
|
Return
|
DrawRoundedRectangle
|
DrawRoundedRectangle
|
| Draws a rectangle with rounded corners
|
- UINT
|
X1
|
|
|
- UINT
|
Y1
|
|
|
- UINT
|
X2
|
|
|
- UINT
|
Y2
|
|
|
- UINT
|
Radius
|
|
|
- BYTE
|
Transparent
|
| Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
|
- BYTE
|
Solid
|
| Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.
|
- VOID
|
Return
|
FastPlot
|
FastPlot
|
| Sets a pixel with the current foreground colour at current pixel location. Not compatible with orientations other than 0.
|
- VOID
|
Return
|
Initialise
|
Initialise
|
| The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.
|
- VOID
|
Return
|
Plot
|
Plot
|
| Sets a pixel with the current foreground colour at pixel location X, Y.
|
- UINT
|
X1
|
|
|
- UINT
|
Y1
|
|
|
- VOID
|
Return
|
Print
|
Print
|
| This macro prints a string of characters to the Graphical LCD.
|
- STRING
|
Str
|
| String of characters to send to the display.
|
- UINT
|
X1
|
| X pixel coordinate to set the output string position.
|
- UINT
|
Y1
|
| Y pixel coordinate to set the output string position.
|
- BYTE
|
Font
|
| Selects which Font to use Range: 0 to Font Count
|
- BYTE
|
Transparent
|
| Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
|
- VOID
|
Return
|
PrintFloat
|
PrintFloat
|
| This macro prints a floating point number to the Graphical LCD.
|
- FLOAT
|
Number
|
| Floating point number to send to the display.
|
- BYTE
|
NumDP
|
| Number of decimal points
|
- UINT
|
X
|
| X pixel coordinate to set the output string position.
|
- UINT
|
Y
|
| Y pixel coordinate to set the output string position.
|
- BYTE
|
Font
|
| Selects which Font to use Range: 0 to Font Count
|
- BYTE
|
Transparent
|
| Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
|
- VOID
|
Return
|
PrintNumber
|
PrintNumber
|
| This macro prints a decimal number to the Graphical LCD.
|
- INT
|
Number
|
| Byte or Integer number to send to the display.
|
- UINT
|
X
|
| X pixel coordinate to set the output string position.
|
- UINT
|
Y
|
| Y pixel coordinate to set the output string position.
|
- BYTE
|
Font
|
| Selects which Font to use Range: 0 to Font Count
|
- BYTE
|
Transparent
|
| Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
|
- VOID
|
Return
|
ReadFontStat
|
ReadFontStat
|
| Gets a stat from the selected embedded ASCII font data.
|
- BYTE
|
Font
|
| Font selection range: 0 to (NumFonts - 1)
|
- BYTE
|
Index
|
| 0=SpaceWidth, 1=PixelHeight
|
- BYTE
|
Return
|
ReadFontWidth
|
ReadFontWidth
|
| Reads the number of pixel columns used in the selected font
|
- BYTE
|
Font
|
| Font selection range: 0 to (NumFonts - 1)
|
- BYTE
|
Character
|
| ASCII character to get the pixel width e.g. 'A' or 65
|
- BYTE
|
Return
|
SendBinaryAction
|
SendBinaryAction
|
| Function to transfer the display manager edits through to the web mirror.
|
- STRING
|
Data
|
|
|
- VOID
|
Return
|
SendBinaryScene
|
SendBinaryScene
|
| Function to transfer the binary scene through to the web mirror.
|
- BYTE
|
Data
|
| Binary scene data
|
- UINT
|
Length
|
| Number of bytes to send
|
- VOID
|
Return
|
SetBackgroundColour
|
SetBackgroundColour
|
| Specifies the colour of the background by creating a mixture of red, green and blue.
|
- BYTE
|
Red
|
| 0 - 255 where 0 = no red and 255 = maximum red
|
- BYTE
|
Green
|
| 0 - 255 where 0 = no green and 255 = maximum green
|
- BYTE
|
Blue
|
| 0 - 255 where 0 = no blue and 255 = maximum blue
|
- VOID
|
Return
|
SetBitmapTransparency
|
SetBitmapTransparency
|
| Assigns the colour to use as the transparent mask. Anything in this specific colour will not be drawn when the DrawBitmap->Transparent parameter is set.
|
- BYTE
|
R
|
| Colour channel. Range: 0 to 255
|
- BYTE
|
G
|
| Colour channel. Range: 0 to 255
|
- BYTE
|
B
|
| Colour channel. Range: 0 to 255
|
- VOID
|
Return
|
SetDisplayOrientation
|
SetDisplayOrientation
|
| Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.
|
- BYTE
|
Orientation
|
| 0=Default, 1=90°CW, 2=180°CW, 3=270°CW
|
- VOID
|
Return
|
SetExternalFont
|
SetExternalFont
|
| This macro overrides the default font with a substitute font file. The binary font file must be placed onto the SD card inside the Fonts folder.
|
- BYTE
|
Font
|
| Selects which Font to override Range: 0 to (Font Count - 1)
|
- STRING
|
Str
|
| Binary font file to use in standard 8.3 file format
|
- BYTE
|
CharacterSpacing
|
| Number of pixel columns added in between each character
|
- BYTE
|
SpaceWidth
|
| Number of pixel columns used for a space character
|
- VOID
|
Return
|
SetFontScaler
|
SetFontScaler
|
| Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y.
|
- BYTE
|
ScaleX
|
| Sets the horizontal scale of the font, default 1
|
- BYTE
|
ScaleY
|
| Sets the vertical scale of the font, default 1
|
- VOID
|
Return
|
SetForegroundColour
|
SetForegroundColour
|
| Specifies the colour of the foreground by creating a mixture of red, green and blue.
|
- BYTE
|
Red
|
| 0 - 255 where 0 = no red and 255 = maximum red
|
- BYTE
|
Green
|
| 0 - 255 where 0 = no green and 255 = maximum green
|
- BYTE
|
Blue
|
| 0 - 255 where 0 = no blue and 255 = maximum blue
|
- VOID
|
Return
|
TouchCheck
|
TouchCheck
|
| Checks to see if the screen has been touched. Returns 1 for a new valid touch and 0 for no touch.
|
- BOOL
|
Return
|
TouchReadCoord
|
TouchReadCoord
|
| Checks to see if the screen has been touched. Returns 1 for a new valid touch and 0 for no touch.
|
- BYTE
|
Axis
|
| 0=X, 1=Y
|
- UINT
|
Return
|
Window
|
Window
|
|
|
- UINT
|
X1
|
|
|
- UINT
|
Y1
|
|
|
- UINT
|
X2
|
|
|
- UINT
|
Y2
|
|
|
- VOID
|
Return
|
Property reference
|
Properties
|
|
Dimensions
|
|
Pixel Width
|
| Width of gLCD canvas measured in pixels.
|
|
Pixel Height
|
| Heigt of gLCD canvas measured in pixels.
|
|
Colour
|
|
Foreground Color
|
| Specifies the initial foreground color.
|
|
Background Color
|
| Specifies the initial background color.
|
|
Bit Depth
|
|
Colour Bit Depth
|
| Total color bit depth for the display.
|
|
Red Bit Depth
|
| Specifies the red bit depth for the display.
|
|
Green Bit Depth
|
| Specifies the green bit depth for the display.
|
|
Blue Bit Depth
|
| Specifies the blue bit depth for the display.
|
|
Connections
|
|
Channel
|
| UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller.
|
|
TX
|
| Pin to be used for Transmit data
|
|
RX
|
| Pin to be used for Receive data
|
|
EB3 Web Mirror
|
| Allows display manager scenes to be forwarded to a web parser that can replicate the on screen display and touch system. Allows the display to be monitored and controlled via a web enabled device like a mobile phone.
|
|
Fonts
|
|
Font Count
|
| Specifies the number of fonts available to use on the display.
|
|
Font 0
|
|
Font
|
| Font picker to decide which font to use on your display.
|
|
Font Filename
|
| Filename of font stored on SD card inside the Fonts folder
|
|
Bytes Required
|
| Number of bytes required in program memory to store the selected font.
|
|
Character Spacing
|
| Sets the number of blank pixels between each character when printing text.
|
|
Space Width
|
| Sets the number of horizontal pixels used to represent a space character.
|
|
Simulation
|
|
Component Label
|
|
|
|
User Label Text
|
| Text to display
|
|
Component Label Scale
|
| The label scale can be change if the amout of text is too wide for the display
|
|
Physical Orientation
|
| Rotates the simulated canvas to match the orientation of real world hardware.
|
|
Bitmaps Folder
|
| Location containing the bitmaps for the simulation. $(scrdir) uses the Flowcode project directory.
|
|
Export Binary Fonts
|
| Allows all selected fonts to be exported as a binary format that can be loaded from an SD card. When set to yes loops through all selected fonts and outputs .bin files into the project directory. May take some time to complete, resets back to no when complete.
|
Component Source Code
Please click here to download the component source project: FC_Comp_Source_GLCD_EB3_MatrixCapTouch.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_EB3_MatrixCapTouch.fcfx