Hi Bob,
Yes the channel drives the pin connections for the Uno.
Also pins D0, D1 are correct.
Search found 2160 matches
- Tue May 26, 2026 12:10 pm
- Forum: Bug Reports
- Topic: Compile error
- Replies: 6
- Views: 178
- Tue May 26, 2026 11:28 am
- Forum: Bug Reports
- Topic: Compile error
- Replies: 6
- Views: 178
Re: Compile error
Hi Bob,
I'll check and make sure the default is channel 1, probably currently it's 2 or more which is why you're getting a blank by default on the Uno as there is no channel 2.
I'll check and make sure the default is channel 1, probably currently it's 2 or more which is why you're getting a blank by default on the Uno as there is no channel 2.
- Tue May 26, 2026 10:47 am
- Forum: General
- Topic: ESP Quarantine
- Replies: 12
- Views: 392
Re: ESP Quarantine
I went to my fabourite shop in the region, Jaycar. For those unaware of this Aladdin's cave, it is like the old Radio Shack / Maplins but on steroids. I could live in it..... I used to feel that way with Radioshack and Maplins, very gutted that in the UK at least these types of shops just don't exi...
- Thu May 21, 2026 10:12 am
- Forum: General
- Topic: MCP23017 - One I2C transaction for stepper motor control
- Replies: 3
- Views: 295
Re: MCP23017 - One I2C transaction for stepper motor control
Hello, Yes all of the component source files are on the wiki, if you right click on the component in flowcode and goto help it should take you right to the correct page. The source for the component is usually at the bottom of the page though can sometimes be near the top. If you take a component so...
- Wed May 20, 2026 10:26 am
- Forum: General
- Topic: MCP23017 - One I2C transaction for stepper motor control
- Replies: 3
- Views: 295
Re: MCP23017 - One I2C transaction for stepper motor control
Hello, Both are possible yes. The straightforward way is to look at the generated C code, specifically the MCP23017 component macros and then copy and paste this C code into your own function using the C code icon. You can then edit the C code as required. The more customised way would be to take th...
- Wed May 20, 2026 10:21 am
- Forum: Bug Reports
- Topic: 4x4 Matrix Keyboard
- Replies: 2
- Views: 316
Re: 4x4 Matrix Keyboard
Sorry for the delay hopefully all fixed for you now in v10 and v11 via the library updates.
I've also checked all the other keypad components and the 4x4 was the only one effected by the issue.
I've also checked all the other keypad components and the 4x4 was the only one effected by the issue.
- Wed May 20, 2026 9:58 am
- Forum: General
- Topic: Warning message
- Replies: 2
- Views: 284
Re: Warning message
Hello,
Thanks for letting us know I beleive the warning is nothing to worry about but I have also managed to fix and remove it now via a library updates related fix. Use the Help -> Library updates menu item to get the latest updates.
Thanks for letting us know I beleive the warning is nothing to worry about but I have also managed to fix and remove it now via a library updates related fix. Use the Help -> Library updates menu item to get the latest updates.
- Fri May 15, 2026 9:55 am
- Forum: General
- Topic: Encoder troubles
- Replies: 5
- Views: 537
Re: Encoder troubles
Your maths to do the servo motion from the encoder count looks a little off, what are you trying to acheive there?
Maybe for now just try connecting the servo angle to the encoder count and see how you get on there.
Maybe for now just try connecting the servo angle to the encoder count and see how you get on there.
- Thu May 14, 2026 3:27 pm
- Forum: General
- Topic: Encoder troubles
- Replies: 5
- Views: 537
Re: Encoder troubles
Hello, You need to either poll the encoder at a high rate or you need to enable edge driven interrupts to catch when the encoder moves. Here's an example of each method, the edge driven approach is much more suitable if you can use that as the interrupt only fires when the encoder moves. encoder_tim...
- Mon May 11, 2026 6:19 pm
- Forum: Bug Reports
- Topic: Simulation crashes since last update
- Replies: 2
- Views: 259
Re: Simulation crashes since last update
Hello,
Can you please attach your project so we can see what you're doing and try to replicate.
Can you please attach your project so we can see what you're doing and try to replicate.