API Panel.Position.Camera.SetView: Difference between revisions
Appearance
XML import API auto-gen |
XML import |
||
| (13 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
<sidebar>API Contents</sidebar> | |||
Sets the eye and target focal point of the camera | Sets the eye and target focal point of the camera | ||
<div style="width:25%; float:right" class="toc"> | |||
====Class hierarchy==== | |||
[[API Panel|Panel]] | |||
:[[API Panel.Position|Position]] | |||
::[[API Panel.Position.Camera|Camera]] | |||
:::[[API Panel.Position.Camera|SetView]] | |||
</div> | |||
__TOC__ | |||
==Parameters== | |||
[[Variable Types|HANDLE]] ''Eye'' | |||
:The position of the eye to set the camera to | :The position of the eye to set the camera to | ||
[[Variable Types|FLOAT]] ''FocalRange'' | |||
:The distance the target will be from the eye | :The distance the target will be from the eye | ||
[[Variable Types|BOOL]] ''Animate'' | |||
:True to animate movement from the current position | :True to animate movement from the current position | ||
==Return value== | |||
''This call does not return a value'' | ''This call does not return a value'' | ||
===Examples | ==Detailed description== | ||
This call is the equivalent of calling both the [[API Panel.Position.Camera.SetEye|SetEye]] and [[API Panel.Position.Camera.SetTarget|SetTarget]] calls. | |||
* Add to a calculation icon: ::Panel.Position.Camera.SetView(eye, focalrange, false) | |||
The ''Eye'' is explicitly defined, and the target is calculated as ''FocalRange'' world-space units along the Z axis of the ''Eye'' position. | |||
==Examples== | |||
===Calling in a calculation=== | |||
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetView(eye, focalrange, false)</pre> | |||
''<span style="color:red;">No additional examples</span>'' | |||
Latest revision as of 15:57, 16 January 2014
<sidebar>API Contents</sidebar> Sets the eye and target focal point of the camera
Parameters
HANDLE Eye
- The position of the eye to set the camera to
FLOAT FocalRange
- The distance the target will be from the eye
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This call is the equivalent of calling both the SetEye and SetTarget calls.
The Eye is explicitly defined, and the target is calculated as FocalRange world-space units along the Z axis of the Eye position.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetView(eye, focalrange, false)
No additional examples