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API Panel.Position.Camera.Spin: Difference between revisions

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<sidebar>API contents</sidebar>
<sidebar>API Contents</sidebar>
Rotates the camera along its view axis
Rotates the camera along its view axis


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==Parameters==
==Parameters==
[[Variable types|FLOAT]] ''Degrees''
[[Variable Types|FLOAT]] ''Degrees''
:Number of degrees to spin in the Z axis
:Number of degrees to spin in the Z axis


[[Variable types|BOOL]] ''Animate''
[[Variable Types|BOOL]] ''Animate''
:True to animate movement from the current position
:True to animate movement from the current position


==Return value==
==Return value==
''This call does not return a value''
''This call does not return a value''


==Detailed description==
==Detailed description==
''<span style="color:red;">No additional information</span>''
This will rotate the camera along its viewing axis, maintaining the eye and target coordinates but altering the cameras perception of ''up'' by a rotation of ''Degrees''.




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* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.Spin(degrees, true)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.Spin(degrees, true)</pre>


''<span style="color:red;">No additional information</span>''
''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Rotates the camera along its view axis

Class hierarchy

Panel

Position
Camera
Spin

Parameters

FLOAT Degrees

Number of degrees to spin in the Z axis

BOOL Animate

True to animate movement from the current position


Return value

This call does not return a value


Detailed description

This will rotate the camera along its viewing axis, maintaining the eye and target coordinates but altering the cameras perception of up by a rotation of Degrees.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.Camera.Spin(degrees, true)

No additional examples