Difference between revisions of "API Component.GetSolid"
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| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| − | + | |- | |
| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetSolid''' | |
| − | === | + | |- |
| − | [[ | + | | colspan="2" | Gets whether a component is checked in collision detections |
| − | : | + | |- |
| − | + | |- | |
| − | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |
| − | + | | width="90%" | Target | |
| − | == | + | |- |
| − | [[ | + | | colspan="2" | The component to read the state from |
| − | + | |- | |
| − | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | |
| − | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | |
| − | + | |} | |
| − | == | ||
| − | [[ | ||
| − | |||
==Detailed description== | ==Detailed description== | ||
| − | + | A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests. | |
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* Declare a variable 'result' of type BOOL | * Declare a variable 'result' of type BOOL | ||
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre> | ||
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Latest revision as of 11:54, 16 January 2023
| GetSolid | |
| Gets whether a component is checked in collision detections | |
| Target | |
| The component to read the state from | |
| Return | |
Detailed description
A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::Component.GetSolid(target)