Difference between revisions of "API Sound.Flush"
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| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| − | Stops all playing and queued sounds | + | |- |
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Flush''' | ||
| + | |- | ||
| + | | colspan="2" | Stops all playing and queued sounds | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Sounds | ||
| + | |- | ||
| + | | colspan="2" | The handle of the sound object to flush | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | == | + | ==Detailed description== |
| − | + | This will cause all sound waves currently playing or queued in the handle to be discarded. | |
| − | |||
| − | |||
| − | |||
| − | + | ==Examples== | |
| − | + | ===Calling in a calculation=== | |
| − | + | * Add to a calculation icon: <pre class="brush:[cpp]">::Sound.Flush(sounds)</pre> | |
| − | |||
| − | |||
| − | * Add to a calculation icon: ::Sound.Flush(sounds) | ||
Latest revision as of 11:55, 16 January 2023
| Flush | |
| Stops all playing and queued sounds | |
| Sounds | |
| The handle of the sound object to flush | |
| Return | |
Detailed description
This will cause all sound waves currently playing or queued in the handle to be discarded.
Examples
Calling in a calculation
- Add to a calculation icon:
::Sound.Flush(sounds)