Difference between revisions of "API Sound.GetPending"
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* Declare a variable 'result' of type ULONG | * Declare a variable 'result' of type ULONG | ||
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre> | ||
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Latest revision as of 11:55, 16 January 2023
| GetPending | |
| Gets the number of sample blocks queued or playing for the sound | |
| Sounds | |
| The handle of the sound object to read | |
| Return | |
Detailed description
The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.
Examples
Calling in a calculation
- Declare a variable 'result' of type ULONG
- Add to a calculation icon:
result = ::Sound.GetPending(sounds)