Difference between revisions of "Component: Hall Effect Analog (Magnetic)"
From Flowcode Help
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==Component Source Code== | ==Component Source Code== | ||
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/HallEffect_Analog.fcfx FC_Comp_Source_temp/HallEffect_Analog.fcfx] |
| − | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/HallEffect_Analog.fcfx FC_Comp_Source_temp/HallEffect_Analog.fcfx] |
==Detailed description== | ==Detailed description== | ||
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| + | ==Macro reference== | ||
===ReadProximityByte=== | ===ReadProximityByte=== | ||
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|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
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| + | ===SetTarget=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget''' | ||
| + | |- | ||
| + | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | The object to test for collision with. | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
Revision as of 12:01, 3 February 2023
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Magnetic |
Contents
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadProximityByte
ReadProximityFloat
ReadProximityInt
SetTarget