Difference between revisions of "Component: Display Manager (Graphical Library)"
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| ==Component Source Code== | ==Component Source Code== | ||
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/Lib_DisplayManager.fcfx FC_Comp_Source_temp/Lib_DisplayManager.fcfx] | 
| − | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/Lib_DisplayManager.fcfx FC_Comp_Source_temp/Lib_DisplayManager.fcfx] | 
| ==Detailed description== | ==Detailed description== | ||
| Line 66: | Line 66: | ||
| {{Fcfile|DisplayManagerExample.fcfx|Display Manager Example}} | {{Fcfile|DisplayManagerExample.fcfx|Display Manager Example}} | ||
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| ==Macro reference== | ==Macro reference== | ||
| − | === | + | ===CreateObject=== | 
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| |- | |- | ||
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CreateObject''' | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" | Define an object on the graphical LCD. Returns the Object ID.  | 
| |- | |- | ||
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| − | | width="90%" |  | + | | width="90%" | ObjectType | 
| |- | |- | ||
| − | | colspan="2" |   | + | | colspan="2" | 0=TextBox, 1=Rect, 2=Line, 3=Ellipse, 4=FilledEllipse, 5=FilledRect  | 
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| | width="90%" | X | | width="90%" | X | ||
| |- | |- | ||
| − | | colspan="2" |   | + | | colspan="2" | X Pixel Coordinate  | 
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| | width="90%" | Y | | width="90%" | Y | ||
| + | |- | ||
| + | | colspan="2" | Y Pixel Coordinate  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| + | | width="90%" | Width | ||
| + | |- | ||
| + | | colspan="2" | Pixel Width or X Radius  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| + | | width="90%" | Height | ||
| + | |- | ||
| + | | colspan="2" | Pixel Height or Y Radius  | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | ===DrawObject=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawObject''' | ||
| + | |- | ||
| + | | colspan="2" | Draws a single object onto the display without clearing the display. Doesn't draw a textfield component, this is done using the SetObjectText macro.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| + | | width="90%" | ObjectID | ||
| |- | |- | ||
| | colspan="2" |   | | colspan="2" |   | ||
| Line 102: | Line 133: | ||
| − | === | + | ===MoveObject=== | 
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| |- | |- | ||
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveObject''' | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" | Moves an existing object to absolute coordinates on the screen.  | 
| |- | |- | ||
| |- | |- | ||
| Line 116: | Line 147: | ||
| | colspan="2" |   | | colspan="2" |   | ||
| |- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | 
| | width="90%" | X | | width="90%" | X | ||
| |- | |- | ||
| | colspan="2" |   | | colspan="2" |   | ||
| |- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | 
| | width="90%" | Y | | width="90%" | Y | ||
| |- | |- | ||
| Line 131: | Line 162: | ||
| − | === | + | ===RedrawAll=== | 
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| |- | |- | ||
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RedrawAll''' | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" | Redraws all the content from the display manager objects. Doesn't draw textfield components, this is done using the SetObjectText macro.  | 
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| | colspan="2" |   | | colspan="2" |   | ||
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| − | === | + | ===ShiftObject=== | 
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| |- | |- | ||
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftObject''' | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" | Shifts an existing object coordinates on the screen relative to the previous coordinates.  | 
| |- | |- | ||
| |- | |- | ||
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
| − | | width="90%" |  | + | | width="90%" | ObjectID | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" |   | 
| |- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT | 
| | width="90%" | X | | width="90%" | X | ||
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" |   | 
| |- | |- | ||
| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT | 
| | width="90%" | Y | | width="90%" | Y | ||
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" |   | 
| |- | |- | ||
| − | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| |} | |} | ||
Revision as of 12:02, 3 February 2023
| Author | MatrixTSL | 
| Version | 1.0 | 
| Category | Graphical Library | 
Contents
Display Manager component
A component designed to simplify the process of drawing primitives and text onto a graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and perform movement.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/Lib_DisplayManager.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/Lib_DisplayManager.fcfx
Detailed description
The component can create the follow objects.
- Type_Line - 2 - A simple straight line.
- Type_Rectangle - 1 - A simple rectangular box.
- Type_RectangeFilled - 5 - A filled rectangular box.
- Type_Ellipse - 3 - A simple ellipse or circle.
- Type_EllipseFilled - 4 - A filled ellipse or circle.
- Type_TextBox - 0 - A text area allowing a line of text to be displayed.
The type can be entered by using the component's public constants. Begin with the Display Manager handle name followed by :: and the list of the public variables will be displayed.
For example... DisplayManager1::Type_TextBox
Examples
An example showing the creation of some text areas inside formatted shapes.
Macro reference
CreateObject
DrawObject
|   | DrawObject | 
| Draws a single object onto the display without clearing the display. Doesn't draw a textfield component, this is done using the SetObjectText macro. | |
|  - UINT | ObjectID | 
|  - VOID | Return | 
MoveObject
|   | MoveObject | 
| Moves an existing object to absolute coordinates on the screen. | |
|  - UINT | ObjectID | 
|  - UINT | X | 
|  - UINT | Y | 
|  - VOID | Return | 
RedrawAll
|   | RedrawAll | 
| Redraws all the content from the display manager objects. Doesn't draw textfield components, this is done using the SetObjectText macro. | |
|  - VOID | Return | 
ScaleObject
|   | ScaleObject | 
| Changes the width and height of the selected Object | |
|  - UINT | ObjectID | 
|  - UINT | Width | 
|  - UINT | Height | 
|  - VOID | Return | 
SetObjectText
ShiftObject
|   | ShiftObject | 
| Shifts an existing object coordinates on the screen relative to the previous coordinates. | |
|  - UINT | ObjectID | 
|  - INT | X | 
|  - INT | Y | 
|  - VOID | Return | 
Property reference
|   | Properties | 
|   | LinkTo | 
|   | Max Objects | 
| The total number of objects allowed on the screen. Sets the size of the RAM buffers used to track the various screen elements. | |



