Difference between revisions of "Component: Button helper (Helpers)"
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| − | + | {| style="width:50%" | |
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| − | | width="20%" style="color: gray;" | Author | + | | width="20%" style="color:gray;" | Author |
| Matrix Ltd | | Matrix Ltd | ||
|- | |- | ||
| − | | width="20%" style="color: gray;" | Version | + | | width="20%" style="color:gray;" | Version |
| − | | 1.1 | + | | 1.1 |
|- | |- | ||
| − | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Helpers | | Helpers | ||
|} | |} | ||
| − | + | ==Button helper component== | |
| − | == | ||
A button overlay that allows any object to behave like a button | A button overlay that allows any object to behave like a button | ||
| − | == | + | ==Component Source Code== |
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| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] | ||
| − | = | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] |
| − | + | ==Detailed description== | |
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| − | + | ''No detailed description exists yet for this component'' | |
| + | ==Examples== | ||
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| − | '' | + | ''<span style="color:red;">No additional examples</span>'' |
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| − | + | ==Macro reference== | |
| + | ===Clear=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear''' | ||
| + | |- | ||
| + | | colspan="2" | Clears all objects from the lists This leaves no links for the button helper | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | |||
| − | ''' | + | ===GetState=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState''' | ||
| + | |- | ||
| + | | colspan="2" | Returns true if the button is depressed, else false | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | ===GetStateFor=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor''' | ||
| + | |- | ||
| + | | colspan="2" | Returns true if the button is depressed, else false | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :[[ | + | ===GetTarget=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget''' | ||
| + | |- | ||
| + | | colspan="2" | Gets the target handle the property links to | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | === | + | ===Register=== |
| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register''' | ||
| + | |- | ||
| + | | colspan="2" | Adds the object to the list if not already there | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :'' | + | ===SetAutoReset=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | State | ||
| + | |- | ||
| + | | colspan="2" | Set true to reset to off on sim stop, else false to retain state | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | '''Return | + | ===SetAxis=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement axis as an Axis_... constant | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Axis | ||
| + | |- | ||
| + | | colspan="2" | Movement axis to set to, default 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | ===SetAxisFor=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement axis as an Axis_... constant | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Axis | ||
| + | |- | ||
| + | | colspan="2" | Movement axis to set to, default 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | |||
| − | ''' | + | ===SetDisabledPos=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the position of the released button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | PositionHandle | ||
| + | |- | ||
| + | | colspan="2" | A handle to the position of the depressed location | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | ===SetDisabledPosFor=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the disabled position for an object | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Position | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :'' | + | ===SetEnabledPos=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the position of the depressed button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | PositionHandle | ||
| + | |- | ||
| + | | colspan="2" | A handle to the position of the depressed location | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | === | + | ===SetEnabledPosFor=== |
| − | Sets the object | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the enabled position for an object | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Position | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :[[ | + | ===SetLatching=== |
| − | :: | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching''' | ||
| + | |- | ||
| + | | colspan="2" | Sets whether the button is depressed when the mouse is released | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Enabled | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | |||
| + | ===SetLatchingFor=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets whether the button is depressed when the mouse is released | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Enabled | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :'' | + | ===SetMode=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the animation mode for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Mode | ||
| + | |- | ||
| + | | colspan="2" | 0=User, 1=Up/Down, 2 = Lever | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | === | + | ===SetModeFor=== |
| − | Sets | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the animation mode for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | The target object, 0 for 'set default' | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Mode | ||
| + | |- | ||
| + | | colspan="2" | 0=User, 1=Up/Down, 2 = Lever | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :[[ | + | ===SetMovement=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement in units or PI/16 steps for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| + | | width="90%" | Move | ||
| + | |- | ||
| + | | colspan="2" | Movement to set to - default is 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | ===SetMovementFor=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement in units or PI/16 steps for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| + | | width="90%" | Move | ||
| + | |- | ||
| + | | colspan="2" | Movement to set to, default 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :'' | + | ===SetNotify=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the object to notify when the button is pressed or released | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Handle | ||
| + | |- | ||
| + | | colspan="2" | The handle of the object - 0 to use the caller object | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
| + | | width="90%" | Ident | ||
| + | |- | ||
| + | | colspan="2" | The identifier to send in the System.Notify message | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | === | + | ===SetPivotPos=== |
| − | Sets the | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the position of the object the lever rotates around | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | PositionHandle | ||
| + | |- | ||
| + | | colspan="2" | A handle to the position of the depressed location | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | + | ===SetPivotPosFor=== | |
| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| − | + | |- | |
| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor''' | |
| − | + | |- | |
| − | + | | colspan="2" | Sets the position the lever rotates around for an object | |
| − | + | |- | |
| − | + | |- | |
| − | === | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE |
| − | + | | width="90%" | Target | |
| − | + | |- | |
| − | + | | colspan="2" | | |
| − | + | |- | |
| − | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |
| − | + | | width="90%" | Position | |
| − | + | |- | |
| − | + | | colspan="2" | | |
| − | + | |- | |
| − | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |
| − | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | |
| − | + | |} | |
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| + | ===Unregister=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister''' | ||
| + | |- | ||
| + | | colspan="2" | Removes the object to the list if present | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
==Property reference== | ==Property reference== | ||
| − | |||
| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| − | + | |- | |
| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
| − | + | |- | |
| − | + | |- | |
| − | + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | |
| − | + | | width="90%" | Host component | |
| − | + | |- | |
| − | + | | colspan="2" | | |
| − | + | |- | |
| + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
| + | | width="90%" | Lever pivot | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |} | ||
Latest revision as of 13:13, 7 February 2023
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Helpers |
Contents
- 1 Button helper component
- 2 Component Source Code
- 3 Detailed description
- 4 Examples
- 5 Macro reference
- 5.1 Clear
- 5.2 GetState
- 5.3 GetStateFor
- 5.4 GetTarget
- 5.5 Register
- 5.6 SetAutoReset
- 5.7 SetAxis
- 5.8 SetAxisFor
- 5.9 SetDisabledPos
- 5.10 SetDisabledPosFor
- 5.11 SetEnabledPos
- 5.12 SetEnabledPosFor
- 5.13 SetLatching
- 5.14 SetLatchingFor
- 5.15 SetMode
- 5.16 SetModeFor
- 5.17 SetMovement
- 5.18 SetMovementFor
- 5.19 SetNotify
- 5.20 SetPivotPos
- 5.21 SetPivotPosFor
- 5.22 Unregister
- 6 Property reference
Button helper component
A button overlay that allows any object to behave like a button
Component Source Code
Please click here to download the component source project: FC_Comp_Source_buttonhelper.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_buttonhelper.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Clear
| Clear | |
| Clears all objects from the lists This leaves no links for the button helper | |
| Return | |
GetState
| GetState | |
| Returns true if the button is depressed, else false | |
| Return | |
GetStateFor
| GetStateFor | |
| Returns true if the button is depressed, else false | |
| Target | |
| Return | |
GetTarget
| GetTarget | |
| Gets the target handle the property links to | |
| Return | |
Register
| Register | |
| Adds the object to the list if not already there | |
| Target | |
| Return | |
SetAutoReset
SetAxis
| SetAxis | |
| Sets the movement axis as an Axis_... constant | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
SetAxisFor
| SetAxisFor | |
| Sets the movement axis as an Axis_... constant | |
| Target | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
SetDisabledPos
| SetDisabledPos | |
| Sets the position of the released button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
SetDisabledPosFor
| SetDisabledPosFor | |
| Sets the disabled position for an object | |
| Target | |
| Position | |
| Return | |
SetEnabledPos
| SetEnabledPos | |
| Sets the position of the depressed button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
SetEnabledPosFor
| SetEnabledPosFor | |
| Sets the enabled position for an object | |
| Target | |
| Position | |
| Return | |
SetLatching
| SetLatching | |
| Sets whether the button is depressed when the mouse is released | |
| Enabled | |
| Return | |
SetLatchingFor
| SetLatchingFor | |
| Sets whether the button is depressed when the mouse is released | |
| Target | |
| Enabled | |
| Return | |
SetMode
| SetMode | |
| Sets the animation mode for the button | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
SetModeFor
| SetModeFor | |
| Sets the animation mode for the button | |
| Target | |
| The target object, 0 for 'set default' | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
SetMovement
| SetMovement | |
| Sets the movement in units or PI/16 steps for the button | |
| Move | |
| Movement to set to - default is 4 | |
| Return | |
SetMovementFor
| SetMovementFor | |
| Sets the movement in units or PI/16 steps for the button | |
| Target | |
| Move | |
| Movement to set to, default 4 | |
| Return | |
SetNotify
SetPivotPos
| SetPivotPos | |
| Sets the position of the object the lever rotates around | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
SetPivotPosFor
| SetPivotPosFor | |
| Sets the position the lever rotates around for an object | |
| Target | |
| Position | |
| Return | |
Unregister
| Unregister | |
| Removes the object to the list if present | |
| Target | |
| Return | |
Property reference
| Properties | |
| Host component | |
| Lever pivot | |