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| ==Component Source Code== | | ==Component Source Code== |
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| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_motor_base.fcfx FC_Comp_Source_motor_base.fcfx] |
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| Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_motor_base.fcfx FC_Comp_Source_motor_base.fcfx] | | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_motor_base.fcfx FC_Comp_Source_motor_base.fcfx] |
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| ==Detailed description== | | ==Detailed description== |
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| ==Examples== | | ==Examples== |
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| {{Fcfile|Motors.fcfx|Motors}} | | {{Fcfile|Motors.fcfx|Motors}} |
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− | ==Macro reference==
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
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− | | colspan="2" | Set a target object external to the motor component. This allows the motor to link "mechanically" to other components and move them around.
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− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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− | | width="90%" | Target
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− | | colspan="2" | The object to set as a target
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| + | ==Macro reference== |
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| + | ===SetSpeed=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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− | | + | ===SetTarget=== |
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− | ==Property reference== | |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Animation
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− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
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− | | width="90%" | Frame Interval
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− | | colspan="2" | Time interval between animation frames. Does not affect the speed of motion, only the rate of screen updates.
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | On Stop
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− | | colspan="2" | Decide what action to take when simulation stops. No Action - Animation is paused, continues from this position when simulation restarts Return to start - all object returned to their start positions, current speed resumes on simulation start. Clear speeds - objects retain their position, but speed is set to zero. Return and clear - objects return to start position and have theri speed set to zero.
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Moving Part
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Target Object
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− | | colspan="2" | An object within the same host component which the motor will animate.
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Axis Object
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− | | colspan="2" | If the motion property is set to 'Rotary', this sets an object around which the rotation will happen. If not set, the 'Target' object will rotate around its own centre.
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Axis
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− | | colspan="2" | Which axis to move along or around.
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Motion
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− | | colspan="2" | The kind of motion to animate. Rotary - animated targets will rotate around the given axis. Linear - animated object will move in a straight line. Note that there is nothing to prevent the object from moving off screen - stopping or reversing the motion is controlled only by the macro calls.
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Acceleration
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− | | colspan="2" | Amount of speed change allowed per second when the motor is powered. Set to zero for instantaneous speed changes.
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Deceleration
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− | | colspan="2" | Amount of speed change allowed per second when power is removed and the motor is coasting. Set to zero for instantaneous speed changes.
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− | |}==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetSpeed'''
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− | | colspan="2" | Sets the speed for all attached objects. The speed will change at the rate set by the acceleration property.
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− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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− | | width="90%" | Speed
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− | | colspan="2" | World units or degrees per second.
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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