API Component.GetSolid: Difference between revisions
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Gets whether a component is checked in collision detections | |- | ||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''GetSolid''' | |||
|- | |||
| colspan="2" | Gets whether a component is checked in collision detections | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Target | |||
|- | |||
| colspan="2" | The component to read the state from | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
== | ==Detailed description== | ||
A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests. | |||
==Examples== | ==Examples== | ||
Latest revision as of 14:11, 13 July 2026
| GetSolid | |
| Gets whether a component is checked in collision detections | |
| Target | |
| The component to read the state from | |
| Return | |
Detailed description
A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::Component.GetSolid(target)