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API Component.GetSolid: Difference between revisions

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<sidebar>API contents</sidebar>
{| class="mtx-class-macrotable wikitable"
Gets whether a component is checked in collision detections
|-
 
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
<div style="width:25%; float:right" class="toc">
| width="90%" class="mtx-class-macrohead" | '''GetSolid'''
====Class hierarchy====
|-
[[API Component|Component]]
| colspan="2" | Gets whether a component is checked in collision detections&nbsp;
:[[API Component|GetSolid]]
|-
</div>
|-
__TOC__
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Target
==Parameters==
|-
[[Variable types|HANDLE]] ''Target''
| colspan="2" | The component to read the state from&nbsp;
:The component to read the state from
|-
:''The default value for this parameter is: '''''this'''
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
==Return value==
|}
[[Variable types|BOOL]]
 
''<span style="color:red;">No additional information</span>''
 




==Detailed description==
==Detailed description==
''<span style="color:red;">No additional information</span>''
A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.




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* Declare a variable 'result' of type BOOL
* Declare a variable 'result' of type BOOL
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre>
''<span style="color:red;">No additional information</span>''

Latest revision as of 14:11, 13 July 2026

GetSolid
Gets whether a component is checked in collision detections 
- HANDLE Target
The component to read the state from 
- BOOL Return


Detailed description

A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Component.GetSolid(target)