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API Component.SetSolid: Difference between revisions

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<sidebar>API contents</sidebar>
{| class="mtx-class-macrotable wikitable"
Sets whether a component is checked in collision detections
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''SetSolid'''
|-
| colspan="2" | Sets whether a component is checked in collision detections&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | The component to set the state for&nbsp;
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| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Enabled
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| colspan="2" | True to enable, false to disable&nbsp;
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


<div style="width:25%; float:right" class="toc">
===Class hierarchy===
:Component
::SetSolid
</div>
__TOC__


==Parameters==
==Detailed description==
''[[Variable types|HANDLE]] Target''
A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.
:The component to set the state for
:''The default value for this parameter is: '''''this'''
 
''[[Variable types|BOOL]] Enabled''
:True to enable, false to disable
 
==Return value==
''This call does not return a value''


==Detailed description==
''No additional information''


==Examples==
==Examples==
===Calling in a calculation===
===Calling in a calculation===
* Add to a calculation icon: <pre class="brush:[cpp]">::Component.SetSolid(target, true)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">::Component.SetSolid(target, true)</pre>

Latest revision as of 14:11, 13 July 2026

SetSolid
Sets whether a component is checked in collision detections 
- HANDLE Target
The component to set the state for 
- BOOL Enabled
True to enable, false to disable 
- NONE Return


Detailed description

A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Component.SetSolid(target, true)