Component: Airplane Landing Gear (Scenarios): Difference between revisions
Appearance
No edit summary |
m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead"" |
||
| (16 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{| style="width:50%" | |||
{| | |||
|- | |- | ||
| width="20%" style="color: gray;" | Author | | width="20%" style="color:gray;" | Author | ||
| Matrix TSL | | Matrix TSL | ||
|- | |- | ||
| width="20%" style="color: gray;" | Version | | width="20%" style="color:gray;" | Version | ||
| 1.0 | | 1.0 | ||
|- | |- | ||
| width="20%" style="color: gray;" | Category | | width="20%" style="color:gray;" | Category | ||
| Scenarios | | Scenarios | ||
|} | |} | ||
==Airplane Landing Gear component== | |||
== | |||
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear. | A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear. | ||
== | ==Component Source Code== | ||
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx] | |||
[ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx] | ||
==Detailed description== | |||
''No detailed description exists yet for this component'' | |||
==Examples== | |||
There is a detailed walk through of the scenario detailed at the link below to go with this component. | |||
[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]] | |||
==Macro reference== | |||
:'' | ===FrontDoorCloseSwitch=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''FrontDoorCloseSwitch''' | |||
|- | |||
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |||
|- | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
'''Return | ===FrontDoorLocks=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''FrontDoorLocks''' | |||
|- | |||
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" | OpenOrClose | |||
|- | |||
| colspan="2" | Open =1 Close=0 | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
===FrontDoorOpenSwitch=== | |||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''FrontDoorOpenSwitch''' | |||
|- | |||
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |||
|- | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
''' | ===FrontDoors=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''FrontDoors''' | |||
|- | |||
| colspan="2" | Will allow the front doors to open. | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" | Direction | |||
|- | |||
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
===LandingGear=== | |||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''LandingGear''' | |||
|- | |||
| colspan="2" | Retracts and drops the landing gear. | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" | Direction | |||
|- | |||
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
:'' | ===LandingGearDownSwitch=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''LandingGearDownSwitch''' | |||
|- | |||
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |||
|- | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
=== | ===LandingGearUpSwitch=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''LandingGearUpSwitch''' | |||
|- | |||
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |||
|- | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
===RearDoorCloseSwitch=== | |||
:: | {| class="mtx-class-macrotable wikitable" | ||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''RearDoorCloseSwitch''' | |||
|- | |||
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | |||
|- | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
'''Return | ===RearDoorLocks=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''RearDoorLocks''' | |||
|- | |||
| colspan="2" | Will unlock or lock the rear doors | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" | OpenOrClose | |||
|- | |||
| colspan="2" | Open =1 Close =0 | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
===RearDoorOpenSwitch=== | |||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''RearDoorOpenSwitch''' | |||
|- | |||
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. | |||
|- | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
''' | ===RearDoors=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''RearDoors''' | |||
|- | |||
| colspan="2" | Will allow the rear door to open | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" | Direction | |||
|- | |||
| colspan="2" | Drop the door down or close them. 0 = Close 1 = Open | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
==Property reference== | |||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''Properties''' | |||
|- | |||
== | |} | ||
''' | |||
Latest revision as of 14:22, 13 July 2026
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Scenarios |
Airplane Landing Gear component
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_LandingGearComponent_v002.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_LandingGearComponent_v002.fcfx
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Airplane Landing Gear Scenario
Macro reference
FrontDoorCloseSwitch
FrontDoorLocks
| FrontDoorLocks | |
| Will lock or unlock the front doors depending on the number given to the paremeter. | |
| OpenOrClose | |
| Open =1 Close=0 | |
| Return | |
FrontDoorOpenSwitch
FrontDoors
| FrontDoors | |
| Will allow the front doors to open. | |
| Direction | |
| Drops the door down or close them. 0 = Close 1 = Open | |
| Return | |
LandingGear
| LandingGear | |
| Retracts and drops the landing gear. | |
| Direction | |
| Drop the wheel down or retracts them. 0 = Retracts 1 = Drop | |
| Return | |
LandingGearDownSwitch
LandingGearUpSwitch
| LandingGearUpSwitch | |
| Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |
| Return | |
RearDoorCloseSwitch
| RearDoorCloseSwitch | |
| Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | |
| Return | |
RearDoorLocks
| RearDoorLocks | |
| Will unlock or lock the rear doors | |
| OpenOrClose | |
| Open =1 Close =0 | |
| Return | |
RearDoorOpenSwitch
| RearDoorOpenSwitch | |
| Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. | |
| Return | |
RearDoors
| RearDoors | |
| Will allow the rear door to open | |
| Direction | |
| Drop the door down or close them. 0 = Close 1 = Open | |
| Return | |
Property reference
| Properties |