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| width="20%" style="color:gray;" | Author
| Matrix TSL
| Matrix TSL
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| width="20%" style="color:gray;" | Version
| 1.0 (Release)
| 1.0
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| Scenarios
| Scenarios
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==Airplane Landing Gear component==
==[[File:Component Icon a05022fd_6fa1_499d_b885_a7d983e7bfdf.png|Image]] Airplane Landing Gear component==
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.


==Examples==
==Component Source Code==
There is a detailed walk through of the scenario detailed at the link below to go with this component.


[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx]


==Downloadable macro reference==
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx]


''This component does not contain any downloadable macros''
==Detailed description==


==Simulation macro reference==


===<span style="font-weight: normal;"><u><tt>FrontDoors</tt></u></span>===
Will allow the front doors to open.


'''Parameters'''


:[[Variable Types|BYTE]] ''Direction''
::Drops the door down or close them. 0 = Close 1 = Open




'''Return value'''


:''This call does not return a value''




===<span style="font-weight: normal;"><u><tt>FrontDoorCloseSwitch</tt></u></span>===
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. 


Assigned variable of a Bool is recommended


'''Parameters'''


:''This macro has no parameters''




'''Return value'''


:[[Variable Types|BYTE]]
''No detailed description exists yet for this component''


==Examples==


===<span style="font-weight: normal;"><u><tt>LandingGearDownSwitch</tt></u></span>===
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement.


Assigned variable of a Bool is recommended


'''Parameters'''


:''This macro has no parameters''




'''Return value'''


:[[Variable Types|BYTE]]




===<span style="font-weight: normal;"><u><tt>RearDoorLocks</tt></u></span>===
Will unlock or lock the rear doors


'''Parameters'''


:[[Variable Types|BYTE]] ''OpenOrClose''
::Open =1 Close =0




'''Return value'''


:''This call does not return a value''




===<span style="font-weight: normal;"><u><tt>LandingGearUpSwitch</tt></u></span>===
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement.


Assigned variable of a Bool is recommended
[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]]


'''Parameters'''


:''This macro has no parameters''




'''Return value'''


:[[Variable Types|BYTE]]




===<span style="font-weight: normal;"><u><tt>FrontDoorOpenSwitch</tt></u></span>===
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement.


Assigned variable of a Bool is recommended


'''Parameters'''


:''This macro has no parameters''


==Macro reference==


'''Return value'''
===FrontDoorCloseSwitch===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''FrontDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]]


===FrontDoorLocks===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''FrontDoorLocks'''
|-
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close=0&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>FrontDoorLocks</tt></u></span>===
Will lock or unlock the front doors depending on the number given to the paremeter.


'''Parameters'''
===FrontDoorOpenSwitch===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''FrontDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''OpenOrClose''
::Open =1 Close=0


===FrontDoors===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''FrontDoors'''
|-
| colspan="2" | Will allow the front doors to open.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Return value'''


:''This call does not return a value''
===LandingGear===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''LandingGear'''
|-
| colspan="2" | Retracts and drops the landing gear.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




===<span style="font-weight: normal;"><u><tt>LandingGear</tt></u></span>===
===LandingGearDownSwitch===
Retracts and drops the landing gear.
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''LandingGearDownSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Parameters'''


:[[Variable Types|BYTE]] ''Direction''
===LandingGearUpSwitch===
::Drop the wheel down or retracts them. 0 = Retracts 1 = Drop
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''LandingGearUpSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




'''Return value'''
===RearDoorCloseSwitch===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RearDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. &nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:''This call does not return a value''


===RearDoorLocks===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RearDoorLocks'''
|-
| colspan="2" | Will unlock or lock the rear doors &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close =0&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>RearDoorCloseSwitch</tt></u></span>===
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.


'''Parameters'''
===RearDoorOpenSwitch===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RearDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. &nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:''This macro has no parameters''


===RearDoors===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RearDoors'''
|-
| colspan="2" | Will allow the rear door to open  &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the door down or close them. 0 = Close 1 = Open&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Return value'''


:[[Variable Types|BYTE]]
==Property reference==


 
{| class="mtx-class-macrotable wikitable"
===<span style="font-weight: normal;"><u><tt>RearDoors</tt></u></span>===
|-
Will allow the rear door to open
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
 
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
'''Parameters'''
|-
 
|}
:[[Variable Types|BYTE]] ''Direction''
::Drop the door down or close them. 0 = Close 1 = Open
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>RearDoorOpenSwitch</tt></u></span>===
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.
 
'''Parameters'''
 
:''This macro has no parameters''
 
 
'''Return value'''
 
:[[Variable Types|BYTE]]
 
 
 
 
==Property reference==
''This component does not contain any properties''

Latest revision as of 14:22, 13 July 2026

Author Matrix TSL
Version 1.0
Category Scenarios


Airplane Landing Gear component

A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LandingGearComponent_v002.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LandingGearComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

Airplane Landing Gear Scenario






Macro reference

FrontDoorCloseSwitch

FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorLocks

FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
- BYTE OpenOrClose
Open =1 Close=0 
- VOID Return


FrontDoorOpenSwitch

FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoors

FrontDoors
Will allow the front doors to open. 
- BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
- VOID Return


LandingGear

LandingGear
Retracts and drops the landing gear. 
- BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
- VOID Return


LandingGearDownSwitch

LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


LandingGearUpSwitch

LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


RearDoorCloseSwitch

RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoorLocks

RearDoorLocks
Will unlock or lock the rear doors  
- BYTE OpenOrClose
Open =1 Close =0 
- VOID Return


RearDoorOpenSwitch

RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoors

RearDoors
Will allow the rear door to open  
- BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
- VOID Return


Property reference

Properties