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m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead""
 
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==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]]
[[Airplane_Landing_Gear|Airplane Landing Gear Scenario]]


==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
|-
| colspan="2" | Will allow the front doors to open. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
|-
| colspan="2" | Will unlock or lock the rear doors  
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close =0 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===FrontDoorCloseSwitch===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
| width="90%" class="mtx-class-macrohead" | '''FrontDoorCloseSwitch'''
|-
|-
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.   Assigned variable of a Bool is recommended 
|-
|-
|-
|-
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===FrontDoorLocks===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
| width="90%" class="mtx-class-macrohead" | '''FrontDoorLocks'''
|-
|-
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===FrontDoorOpenSwitch===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
| width="90%" class="mtx-class-macrohead" | '''FrontDoorOpenSwitch'''
|-
|-
| colspan="2" | Retracts and drops the landing gear. 
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
|-
| colspan="2" | Will allow the rear door to open  
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the door down or close them. 0 = Close 1 = Open 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
|-
|-
|-
|-
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===FrontDoors===
 
{| class="mtx-class-macrotable wikitable"
==Property reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|}==Macro reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
| width="90%" class="mtx-class-macrohead" | '''FrontDoors'''
|-
|-
| colspan="2" | Will allow the front doors to open. 
| colspan="2" | Will allow the front doors to open. 
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===LandingGear===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
| width="90%" class="mtx-class-macrohead" | '''LandingGear'''
|-
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
|-
| colspan="2" | Will unlock or lock the rear doors  
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close =0 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
|-
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close=0 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
|-
|-
| colspan="2" | Retracts and drops the landing gear. 
| colspan="2" | Retracts and drops the landing gear. 
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===LandingGearDownSwitch===
|-
{| class="mtx-class-macrotable wikitable"
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
|-
| colspan="2" | Will allow the rear door to open   
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the door down or close them. 0 = Close 1 = Open 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
 
 
==Property reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|}==Macro reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
|-
| colspan="2" | Will allow the front doors to open. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
| width="90%" class="mtx-class-macrohead" | '''LandingGearDownSwitch'''
|-
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
Line 460: Line 171:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===LandingGearUpSwitch===
|-
{| class="mtx-class-macrotable wikitable"
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
|-
| colspan="2" | Will unlock or lock the rear doors  
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
|-
| colspan="2" | Open =1 Close =0 
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
|-
| width="90%" class="mtx-class-macrohead" | '''LandingGearUpSwitch'''
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
|-
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
Line 491: Line 185:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===RearDoorCloseSwitch===
|-
{| class="mtx-class-macrotable wikitable"
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
|-
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close=0 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
|-
| colspan="2" | Retracts and drops the landing gear. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
| width="90%" class="mtx-class-macrohead" | '''RearDoorCloseSwitch'''
|-
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
Line 553: Line 199:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===RearDoorLocks===
|-
{| class="mtx-class-macrotable wikitable"
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
|-
| colspan="2" | Will allow the rear door to open   
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
|-
| colspan="2" | Drop the door down or close them. 0 = Close 1 = Open 
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
|-
| width="90%" class="mtx-class-macrohead" | '''RearDoorLocks'''
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
 
 
==Property reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|}==Macro reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
|-
| colspan="2" | Will allow the front doors to open. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
|-
|-
| colspan="2" | Will unlock or lock the rear doors  
| colspan="2" | Will unlock or lock the rear doors  
Line 657: Line 218:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===RearDoorOpenSwitch===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
| width="90%" class="mtx-class-macrohead" | '''RearDoorOpenSwitch'''
|-
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
|-
|-
|-
|-
Line 670: Line 232:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===RearDoors===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
| width="90%" class="mtx-class-macrohead" | '''RearDoors'''
|-
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
|-
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close=0 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
|-
| colspan="2" | Retracts and drops the landing gear. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
|-
|-
| colspan="2" | Will allow the rear door to open   
| colspan="2" | Will allow the rear door to open   
Line 748: Line 249:
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
|-
|-
|}
|}

Latest revision as of 14:22, 13 July 2026

Author Matrix TSL
Version 1.0
Category Scenarios


Airplane Landing Gear component

A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LandingGearComponent_v002.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LandingGearComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

Airplane Landing Gear Scenario






Macro reference

FrontDoorCloseSwitch

FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorLocks

FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
- BYTE OpenOrClose
Open =1 Close=0 
- VOID Return


FrontDoorOpenSwitch

FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoors

FrontDoors
Will allow the front doors to open. 
- BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
- VOID Return


LandingGear

LandingGear
Retracts and drops the landing gear. 
- BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
- VOID Return


LandingGearDownSwitch

LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


LandingGearUpSwitch

LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


RearDoorCloseSwitch

RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoorLocks

RearDoorLocks
Will unlock or lock the rear doors  
- BYTE OpenOrClose
Open =1 Close =0 
- VOID Return


RearDoorOpenSwitch

RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoors

RearDoors
Will allow the rear door to open  
- BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
- VOID Return


Property reference

Properties