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| Matrix TSL
| Matrix TSL
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| 1.1 (Release)
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| E-blocks 1
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==LCD component==
==[[File:Component Icon d29dda88_17de_4008_991a_c881890d4c57.png|Image]] LCD (EB005) component==
LCD based on the unit used in the Matrix EB005 E-block
LCD based on the unit used in the Matrix EB005 E-block


==Examples==
==Component Source Code==


===Connections===
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LCD_EB005.fcfx FC_Comp_Source_LCD_EB005.fcfx]


Example of a typical LCD pinout.
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_EB005.fcfx FC_Comp_Source_LCD_EB005.fcfx]


[[File:Typical LCD pinout.png]]
==Detailed description==








For the LCDs to work with the Flowcode LCD component they need to be connected up in 4-bit data mode.


The 4 data signals actually go to the upper data nibble on the LCD as shown below.




[[File:LCDConns.jpg]]






A simple example that shows how to use some common functions.


{{Fcfile|LCD Example.fcfx|LCD Example}}
''No detailed description exists yet for this component''


==Downloadable macro reference==
==Examples==


===<span style="font-weight: normal;"><u><tt>Clear</tt></u></span>===
Clears the entire contents of the display.


'''Parameters'''


:''This macro has no parameters''




'''Return value'''


:''This call does not return a value''




===<span style="font-weight: normal;"><u><tt>PrintString</tt></u></span>===
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro


'''Parameters'''


:[[Variable Types|<- STRING]] ''Text''
::Enter the text or variable to print to the LCD
::''This parameter may be returned back to the caller''




'''Return value'''


:''This call does not return a value''
===Connections===


Example of a typical LCD pinout.


===<span style="font-weight: normal;"><u><tt>PrintAscii</tt></u></span>===
[[File:Typical LCD pinout.png]]
Takes the ascii value for a character and prints the character


'''Parameters'''


:[[Variable Types|BYTE]] ''character''
::Holds an ascii value.




'''Return value'''
For the LCDs to work with the Flowcode LCD component they need to be connected up in 4-bit data mode.


:''This call does not return a value''
The 4 data signals actually go to the upper data nibble on the LCD as shown below.




===<span style="font-weight: normal;"><u><tt>PrintNumber</tt></u></span>===
[[File:LCDConns.jpg]]
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767


'''Parameters'''


:[[Variable Types|INT]] ''Number''
::Enter the number or variable to print to the LCD


A simple example that shows how to use some common functions.


'''Return value'''
{{Fcfile|LCD_Example.fcfx|LCD Example}}


:''This call does not return a value''
==Macro reference==


===Clear===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''Clear'''
|-
| colspan="2" | Clears the entire contents of the display.&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>RAMWrite</tt></u></span>===
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory


'''Parameters'''
===ClearLine===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''ClearLine'''
|-
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Line
|-
| colspan="2" | The line to clear, zero being the first (top) line of the display&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''Index''
::Values 0 to 7


:[[Variable Types|BYTE]] ''d0''
===Command===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''Command'''
|-
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | instruction
|-
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''d1''


:[[Variable Types|BYTE]] ''d2''
===Cursor===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''Cursor'''
|-
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | x
|-
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | y
|-
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''d3''


:[[Variable Types|BYTE]] ''d4''
===PrintAscii===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintAscii'''
|-
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | character
|-
| colspan="2" | Holds an ascii value.&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''d5''


:[[Variable Types|BYTE]] ''d6''
===PrintFormattedNumber===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintFormattedNumber'''
|-
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Format
|-
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''d7''


===PrintNumber===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintNumber'''
|-
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Return value'''


:''This call does not return a value''
===PrintString===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintString'''
|-
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Text
|-
| colspan="2" | Enter the text or variable to print to the LCD&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




===<span style="font-weight: normal;"><u><tt>ClearLine</tt></u></span>===
===RAMWrite===
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RAMWrite'''
|-
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" | Values 0 to 7&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d0
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d1
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d2
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d3
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d4
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d5
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d6
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d7
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Parameters'''


:[[Variable Types|BYTE]] ''Line''
===RawSend===
::The line to clear, zero being the first (top) line of the display
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RawSend'''
|-
| colspan="2" | Sends data to the LCD display&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | data
|-
| colspan="2" | The data byte to send to the LCD&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | type
|-
| colspan="2" | A boolean to indicate command type: true to write data, false to write a command&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




'''Return value'''
===RemapCharacter===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RemapCharacter'''
|-
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | RemapIdx
|-
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | SearchCharacter
|-
| colspan="2" | Character to look for a replace&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | ReplacementCharacter
|-
| colspan="2" | New character value to use in place of the search character.&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:''This call does not return a value''


===ScrollDisplay===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''ScrollDisplay'''
|-
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Position
|-
| colspan="2" | Holds the number of positions to shift the display&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | 0 = left, 1 = right&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>Cursor</tt></u></span>===
Moves the cursor on the LCD Display


'''Parameters'''
===Start===
 
{| class="mtx-class-macrotable wikitable"
:[[Variable Types|BYTE]] ''x''
|-
::Set the cursor position in the X plane, 0 is the left most cell
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
 
| width="90%" class="mtx-class-macrohead" | '''Start'''
:[[Variable Types|BYTE]] ''y''
|-
::Set the cursor position in the Y plane, 0 is the top most cell
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.&nbsp;
 
|-
 
|-
'''Return value'''
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
:''This call does not return a value''
|}
 
 
===<span style="font-weight: normal;"><u><tt>Command</tt></u></span>===
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.
 
'''Parameters'''
 
:[[Variable Types|BYTE]] ''instruction''
::Send a defined command to the LCD Screen. See datasheet for supported commands.
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>PrintFormattedNumber</tt></u></span>===
Will allow you to print a number up to 32-bits with signed or unsigned formatting.
 
Signed = -2147483648 to 2147483647
 
Unsigned = 0 to 4294967295
 
'''Parameters'''
 
:[[Variable Types|ULONG]] ''Number''
::Enter the number or variable to print to the LCD
 
:[[Variable Types|BOOL]] ''Format''
::0=Signed, 1=Unsigned
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>ScrollDisplay</tt></u></span>===
Scrolls the display left or right by a number of given positions.
 
'''Parameters'''
 
:[[Variable Types|BYTE]] ''Position''
::Holds the number of positions to shift the display
 
:[[Variable Types|BYTE]] ''Direction''
::0 = left, 1 = right
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>RawSend</tt></u></span>===
Sends data to the LCD display
 
'''Parameters'''
 
:[[Variable Types|BYTE]] ''data''
::The data byte to send to the LCD
 
:[[Variable Types|BOOL]] ''type''
::A boolean to indicate command type: true to write data, false to write a command
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>RemapCharacter</tt></u></span>===
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.
 
The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.
 
'''Parameters'''
 
:[[Variable Types|BYTE]] ''RemapIdx''
::Remap Index, Range: 0 to (Remap Characters - 1)
 
:[[Variable Types|BYTE]] ''SearchCharacter''
::Character to look for a replace
 
:[[Variable Types|BYTE]] ''ReplacementCharacter''
::New character value to use in place of the search character.
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>Start</tt></u></span>===
Startup routine required by the hardware device.
 
Automatically clears the display after initialising.
 
'''Parameters'''
 
:''This macro has no parameters''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
 
==Simulation macro reference==
 
''This component does not contain any simulation macros''




==Property reference==
==Property reference==
<span style="font-weight: normal;"><u>Data 0 (11)</u></span>


This property is of type ''Single digital pin'' and can be referenced with the variable name ''Pin_Data_0''.
{| class="mtx-class-macrotable wikitable"
 
|-
''<span style="color:red;">No additional information</span>''
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
 
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
 
|-
 
|-
<span style="font-weight: normal;"><u>Data 1 (12)</u></span>
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
 
| width="90%" class="mtx-class-propfolder" | Connections
This property is of type ''Single digital pin'' and can be referenced with the variable name ''Pin_Data_1''.
|-
 
|-
''<span style="color:red;">No additional information</span>''
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 0 (11)
 
|-
 
| colspan="2" | &nbsp;
<span style="font-weight: normal;"><u>Data 2 (13)</u></span>
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
This property is of type ''Single digital pin'' and can be referenced with the variable name ''Pin_Data_2''.
| width="90%" | Data 1 (12)
 
|-
''<span style="color:red;">No additional information</span>''
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 2 (13)
<span style="font-weight: normal;"><u>Data 3 (14)</u></span>
|-
 
| colspan="2" | &nbsp;
This property is of type ''Single digital pin'' and can be referenced with the variable name ''Pin_Data_3''.
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
''<span style="color:red;">No additional information</span>''
| width="90%" | Data 3 (14)
 
|-
 
| colspan="2" | &nbsp;
 
|-
<span style="font-weight: normal;"><u>Register Select (4)</u></span>
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Register Select (4)
This property is of type ''Single digital pin'' and can be referenced with the variable name ''Pin_RS''.
|-
 
| colspan="2" | &nbsp;
''<span style="color:red;">No additional information</span>''
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Enable (6)
 
|-
<span style="font-weight: normal;"><u>Enable (6)</u></span>
| colspan="2" | &nbsp;
 
|-
This property is of type ''Single digital pin'' and can be referenced with the variable name ''Pin_E''.
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
 
| width="90%" class="mtx-class-propfolder" | Simulation
''<span style="color:red;">No additional information</span>''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Component Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| width="90%" | Component Label Scale
|-
| colspan="2" | The label scale can be change if the amout of text is too wide for the display &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Colour
|-
| colspan="2" | Colour of the font characters drawn on the display&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Background
|-
| colspan="2" | Colour surrounding the font characters drawn on the display&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Display Background
|-
| colspan="2" | Colour of the background of the display&nbsp;
|}

Latest revision as of 14:36, 13 July 2026

Author Matrix TSL
Version 1.1
Category E-blocks 1


LCD component

LCD based on the unit used in the Matrix EB005 E-block

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LCD_EB005.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LCD_EB005.fcfx

Detailed description

No detailed description exists yet for this component

Examples

Connections

Example of a typical LCD pinout.



For the LCDs to work with the Flowcode LCD component they need to be connected up in 4-bit data mode.

The 4 data signals actually go to the upper data nibble on the LCD as shown below.



A simple example that shows how to use some common functions.

LCD Example

Macro reference

Clear

Clear
Clears the entire contents of the display. 
- VOID Return


ClearLine

ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
- BYTE Line
The line to clear, zero being the first (top) line of the display 
- VOID Return


Command

Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


Cursor

Cursor
Moves the cursor on the LCD Display 
- BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
- BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
- VOID Return


PrintAscii

PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintFormattedNumber

PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


PrintNumber

PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
Enter the number or variable to print to the LCD 
- VOID Return


PrintString

PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
Enter the text or variable to print to the LCD 
- VOID Return


RAMWrite

RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


RawSend

RawSend
Sends data to the LCD display 
- BYTE data
The data byte to send to the LCD 
- BOOL type
A boolean to indicate command type: true to write data, false to write a command 
- VOID Return


RemapCharacter

RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
- BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
- BYTE SearchCharacter
Character to look for a replace 
- BYTE ReplacementCharacter
New character value to use in place of the search character. 
- VOID Return


ScrollDisplay

ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE Direction
0 = left, 1 = right 
- VOID Return


Start

Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return


Property reference

Properties
Connections
Data 0 (11)
 
Data 1 (12)
 
Data 2 (13)
 
Data 3 (14)
 
Register Select (4)
 
Enable (6)
 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display