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Component: Switch Rotary Two State (Switch): Difference between revisions

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==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Switch_Rotary.fcfx FC_Comp_Source_Switch_Rotary.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Switch_Rotary.fcfx FC_Comp_Source_Switch_Rotary.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Switch_Rotary.fcfx FC_Comp_Source_Switch_Rotary.fcfx]


==Detailed description==
==Detailed description==


''No detailed description exists yet for this component''
''No detailed description exists yet for this component''


==Examples==
==Examples==


''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''


==Downloadable macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
 
 
 
 
 
 
 
==Macro reference==
 
===ReadState===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| width="90%" class="mtx-class-macrohead" | '''ReadState'''
|-
|-
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required&nbsp;
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required&nbsp;
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetState===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''SetState'''
|-
| colspan="2" | Sets the switch to be on or off.&nbsp;
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
|-
|-
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity&nbsp;
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | bState
|-
|-
| colspan="2" | The new state of the switch (true=on, false=off)&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===WaitUntilHigh===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
| width="90%" class="mtx-class-macrohead" | '''WaitUntilHigh'''
|-
|-
| colspan="2" | Sets the switch to be on or off.&nbsp;
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | bState
|-
|-
| colspan="2" | The new state of the switch (true=on, false=off)&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===WaitUntilLow===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| width="90%" class="mtx-class-macrohead" | '''WaitUntilLow'''
|-
|-
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity&nbsp;
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity&nbsp;
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
|-
|-
|-
|-
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| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
| width="90%" class="mtx-class-propfolder" | Appearance
|-
|-
|-
|-

Latest revision as of 14:37, 13 July 2026

Author Matrix TSL
Version 1.0
Category Switch


Switch Rotary Two State component

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Switch_Rotary.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Switch_Rotary.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

ReadState

ReadState
Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
- BYTE Return


SetState

SetState
Sets the switch to be on or off. 
- BOOL bState
The new state of the switch (true=on, false=off) 
- VOID Return


WaitUntilHigh

WaitUntilHigh
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
- VOID Return


WaitUntilLow

WaitUntilLow
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
- VOID Return


Property reference

Properties
Connection
 
Show Connection Label
 
Show Pin Value
 
Component Label
 
Polarity
 
Debounce
 
Latching
 
Appearance
Style
 
Style
 
Type