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==Detailed description==
==Detailed description==




Line 47: Line 49:




''<span style="color:red;">No additional examples</span>''


==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
''<span style="color:red;">No additional examples</span>''
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
|-
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
|-
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
|-
| colspan="2" | Sets the switch to be on or off.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | bState
|-
| colspan="2" | The new state of the switch (true=on, false=off)&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
|-
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}








==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
==Macro reference==
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Connection
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Show Connection Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Show Pin Value
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Component Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Polarity
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Debounce
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Latching
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Style
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| width="90%" | Style
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| width="90%" | Type
|-
| colspan="2" | &nbsp;
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===ReadState===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| width="90%" class="mtx-class-macrohead" | '''ReadState'''
|-
|-
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required&nbsp;
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required&nbsp;
Line 186: Line 79:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetState===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
| width="90%" class="mtx-class-macrohead" | '''SetState'''
|-
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
|-
|-
| colspan="2" | Sets the switch to be on or off.&nbsp;
| colspan="2" | Sets the switch to be on or off.&nbsp;
Line 217: Line 98:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===WaitUntilHigh===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| width="90%" class="mtx-class-macrohead" | '''WaitUntilHigh'''
|-
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
 
 
==Property reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Connection
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Show Connection Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Show Pin Value
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Component Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Polarity
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Debounce
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Latching
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Style
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| width="90%" | Style
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| width="90%" | Type
|-
| colspan="2" | &nbsp;
|}==Macro reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
|-
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
|-
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
|-
| colspan="2" | Sets the switch to be on or off.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | bState
|-
| colspan="2" | The new state of the switch (true=on, false=off)&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
|-
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
 
 
==Property reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Connection
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Show Connection Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Show Pin Value
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Component Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Polarity
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Debounce
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Latching
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Style
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| width="90%" | Style
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| width="90%" | Type
|-
| colspan="2" | &nbsp;
|}==Macro reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
|-
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
|-
|-
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity&nbsp;
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity&nbsp;
Line 443: Line 112:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===WaitUntilLow===
|-
{| class="mtx-class-macrotable wikitable"
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
|-
| colspan="2" | Sets the switch to be on or off.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | bState
|-
| colspan="2" | The new state of the switch (true=on, false=off)&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| width="90%" class="mtx-class-macrohead" | '''WaitUntilLow'''
|-
|-
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity&nbsp;
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity&nbsp;
Line 472: Line 124:
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
|-
|-
|-
|-
Line 519: Line 169:
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
| width="90%" class="mtx-class-propfolder" | Appearance
|-
|-
|-
|-

Latest revision as of 14:37, 13 July 2026

Author Matrix TSL
Version 1.0
Category Switch


Switch Rotary Two State component

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Switch_Rotary.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Switch_Rotary.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

ReadState

ReadState
Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
- BYTE Return


SetState

SetState
Sets the switch to be on or off. 
- BOOL bState
The new state of the switch (true=on, false=off) 
- VOID Return


WaitUntilHigh

WaitUntilHigh
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
- VOID Return


WaitUntilLow

WaitUntilLow
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
- VOID Return


Property reference

Properties
Connection
 
Show Connection Label
 
Show Pin Value
 
Component Label
 
Polarity
 
Debounce
 
Latching
 
Appearance
Style
 
Style
 
Type