Difference between revisions of "API Panel.Collision.GetSingleAxis"

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(XML import API changes)
(XML Import to change Variable types into Variable Types)
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==Parameters==
 
==Parameters==
[[Variable types|HANDLE]] ''Pos''
+
[[Variable Types|HANDLE]] ''Pos''
 
:A component or position to focus the collision around
 
:A component or position to focus the collision around
  
[[Variable types|HANDLE]] ''Test''
+
[[Variable Types|HANDLE]] ''Test''
 
:An object to test collisions with
 
:An object to test collisions with
  
[[Variable types|FLOAT]] ''X''
+
[[Variable Types|FLOAT]] ''X''
 
:Local or world-space X to return
 
:Local or world-space X to return
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
  
[[Variable types|FLOAT]] ''Y''
+
[[Variable Types|FLOAT]] ''Y''
 
:Local or world-space Y to return
 
:Local or world-space Y to return
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
  
[[Variable types|FLOAT]] ''Z''
+
[[Variable Types|FLOAT]] ''Z''
 
:Local or world-space Z to return
 
:Local or world-space Z to return
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
  
[[Variable types|HANDLE]] ''TargetSpace''
+
[[Variable Types|HANDLE]] ''TargetSpace''
 
:The target space to calculate X,Y,Z in
 
:The target space to calculate X,Y,Z in
 
:''The default value for this parameter is: '''''0'''
 
:''The default value for this parameter is: '''''0'''
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==Return value==
 
==Return value==
[[Variable types|BOOL]]
+
[[Variable Types|BOOL]]
  
 
Returns true if the operation is a success, else false
 
Returns true if the operation is a success, else false

Revision as of 11:09, 10 June 2013

<sidebar>API contents</sidebar> Tests whether an object collides with a position

Class hierarchy

Panel

Collision
GetSingleAxis

Parameters

HANDLE Pos

A component or position to focus the collision around

HANDLE Test

An object to test collisions with

FLOAT X

Local or world-space X to return
This parameter is returned back to the caller

FLOAT Y

Local or world-space Y to return
This parameter is returned back to the caller

FLOAT Z

Local or world-space Z to return
This parameter is returned back to the caller

HANDLE TargetSpace

The target space to calculate X,Y,Z in
The default value for this parameter is: 0


Return value

BOOL

Returns true if the operation is a success, else false


Detailed description

No additional information


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)

No additional information