Difference between revisions of "API Panel.Position.RotateY"

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(XML Import to change Variable types into Variable Types)
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<sidebar>API contents</sidebar>
 
<sidebar>API contents</sidebar>
 
Rotates the object around the Y axis
 
Rotates the object around the Y axis
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==Parameters==
 
==Parameters==
[[Variable types|HANDLE]] ''Handle''
+
[[Variable Types|HANDLE]] ''Handle''
 
:The position or component to update
 
:The position or component to update
 
:''The default value for this parameter is: '''''this'''
 
:''The default value for this parameter is: '''''this'''
  
[[Variable types|HANDLE]] ''PivotHandle''
+
[[Variable Types|HANDLE]] ''PivotHandle''
 
:An optional position to treat as the origin to rotate around
 
:An optional position to treat as the origin to rotate around
  
[[Variable types|FLOAT]] ''Degrees''
+
[[Variable Types|FLOAT]] ''Degrees''
 
:Number of degrees to rotate by
 
:Number of degrees to rotate by
  

Revision as of 11:09, 10 June 2013

<sidebar>API contents</sidebar> Rotates the object around the Y axis

Class hierarchy

Panel

Position
RotateY

Parameters

HANDLE Handle

The position or component to update
The default value for this parameter is: this

HANDLE PivotHandle

An optional position to treat as the origin to rotate around

FLOAT Degrees

Number of degrees to rotate by


Return value

This call does not return a value


Detailed description

SIMAPI Panel Position RotateY Pic1.png

The rotation call allows an object to be rotated around any point in the target objects local Y axis. This has the effect of altering the yaw of the object - in terms of an aeroplane this makes the plane turn from side to side.

The handle must be a valid handle to a component or position, or a quoted (string) name of an object that can be selected on the panel.

The PivotHandle is an optional position to rotate around. The object will adjust its angle as though it is sliding around the edge of a circle, so at 180 degrees the object will appear 'upside-down' in the same way as a human walking around the globe from the north to south pole.

If the Pivot is zero the object rotates around its own center.

The image to the right shows a cube with it's axis positions identified.

Calling the simulation api Panel.Position.RotateY(MyCube,MyCube,1) will rotate the object in one-degree steps along it's Y-axis as shown by the green rotation arc. To rotate the cube in a counter direction simply specify a negative number for the degrees parameter.

The screenshot from Flowcode v6 below shows a cuboid with it's internal axis shown (green is the Y-axis line), and also a circle that cuts right through the cuboid's Y-axis (see example section below for links to the file) When the program runs the cuboid rotates along it's Y axis.

SIMAPI Panel Position RotateY Pic2.png


See also

Object Rotation

Local and World Space

Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.RotateY(handle, pivothandle, degrees)

Flowcode example file

Download File:SIMAPI Panel Position RotateY v1.fcf and open it in Flowcode v6.

The sample file File:SIMAPI Panel Position RotateXYZ.fcf rotates a grouped object around its X, Y, and Z axis.