Component: Hall Effect Analog (Magnetic): Difference between revisions
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==Hall Effect Analog component== | ==Hall Effect Analog component== | ||
Simple analogue hall effect triggered by the proximity of another object. | Simple analogue hall effect triggered by the proximity of another object. | ||
==Component Source Code== | |||
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | |||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | |||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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==Macro reference== | |||
===ReadProximityByte=== | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
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===ReadProximityFloat=== | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
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===ReadProximityInt=== | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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===SetTarget=== | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |||
|- | |||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget''' | |||
|- | |||
| colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Target | |||
|- | |||
| colspan="2" | The object to test for collision with. | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
|- | |||
|- | |||
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |||
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-6-icon.png]] | |||
| width="90%" | Analog Pin | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |||
| width="90%" | Polarity | |||
|- | |||
| colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | |||
|- | |||
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |||
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | ADC Properties | |||
|- | |- | ||
|- | |- | ||
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| colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | | colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | ||
|- | |- | ||
| width="10%" align="center" style="background-color:# | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" style="background-color:# | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation | ||
|- | |- | ||
|- | |- | ||
Latest revision as of 13:10, 7 February 2023
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Magnetic |
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadProximityByte
ReadProximityFloat
ReadProximityInt
SetTarget