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==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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3=German
3=German


==Downloadable macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
 
 
 
 
 
 
 
==Macro reference==
 
===ReadState===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| width="90%" class="mtx-class-macrohead" | '''ReadState'''
|-
|-
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetState===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''SetState'''
|-
| colspan="2" | Sets the switch to be on or off. 
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
|-
|-
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | State
|-
|-
| colspan="2" | The new state of the switch (true=on, false=off) 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===WaitUntilHigh===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
| width="90%" class="mtx-class-macrohead" | '''WaitUntilHigh'''
|-
|-
| colspan="2" | Sets the switch to be on or off. 
| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | State
|-
|-
| colspan="2" | The new state of the switch (true=on, false=off) 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===WaitUntilLow===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| width="90%" class="mtx-class-macrohead" | '''WaitUntilLow'''
|-
|-
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
|-
|-
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Switch Settings
| width="90%" class="mtx-class-propfolder" | Switch Settings
|-
|-
|-
|-
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| colspan="2" |  
| colspan="2" |  
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Label
| width="90%" class="mtx-class-propfolder" | Label
|-
|-
|-
|-
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| colspan="2" |  
| colspan="2" |  
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
| width="90%" class="mtx-class-propfolder" | Appearance
|-
|-
|-
|-

Latest revision as of 14:37, 13 July 2026

Author Matrix TSL
Version 1.0
Category Misc


Switch Push Button Dummy component

A simple push switch allowing latched and none latched operation. For componets like keypad.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx

Detailed description

No detailed description exists yet for this component

Examples

Simple example showing how to use the translation component when designing multi-language user interfaces.

Translations Demo


Clicking the buttons on the keypad selects the active language.

1=English

2=French

3=German






Macro reference

ReadState

ReadState
Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
- BYTE Return


SetState

SetState
Sets the switch to be on or off. 
- BOOL State
The new state of the switch (true=on, false=off) 
- VOID Return


WaitUntilHigh

WaitUntilHigh
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
- VOID Return


WaitUntilLow

WaitUntilLow
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
- VOID Return


Property reference

Properties
Switch Settings
Latching
 
Label
Component Label
 
Label Colour
 
Appearance
Style
 
Type
 
On Label
 
Off Label