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API Sound.GetPending: Difference between revisions

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<sidebar>API contents</sidebar>
{| class="mtx-class-macrotable wikitable"
Gets the number of sample blocks queued or playing for the sound
|-
 
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
<div style="width:25%; float:right" class="toc">
| width="90%" class="mtx-class-macrohead" | '''GetPending'''
====Class hierarchy====
|-
[[API Sound|Sound]]
| colspan="2" | Gets the number of sample blocks queued or playing for the sound&nbsp;
:[[API Sound|GetPending]]
|-
</div>
|-
__TOC__
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
| width="90%" | Sounds
==Parameters==
|-
[[Variable types|HANDLE]] ''Sounds''
| colspan="2" | The handle of the sound object to read&nbsp;
:The handle of the sound object to read
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
==Return value==
|}
[[Variable types|ULONG]]
 
Returns the number of sample blocks queued or playing for the sound




==Detailed description==
==Detailed description==
''<span style="color:red;">No additional information</span>''
The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.




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* Declare a variable 'result' of type ULONG
* Declare a variable 'result' of type ULONG
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>
''<span style="color:red;">No additional information</span>''

Latest revision as of 13:17, 13 July 2026

GetPending
Gets the number of sample blocks queued or playing for the sound 
- HANDLE Sounds
The handle of the sound object to read 
- ULONG Return


Detailed description

The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.


Examples

Calling in a calculation

  • Declare a variable 'result' of type ULONG
  • Add to a calculation icon:
    result = ::Sound.GetPending(sounds)