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| ==Component Source Code== | | ==Component Source Code== |
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| Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] |
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| | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] |
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| ==Detailed description== | | ==Detailed description== |
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| ==Examples== | | ==Examples== |
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| ==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
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| | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
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| | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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| | width="90%" | Target
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| | colspan="2" | The object to test for collision with.
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| | ==Macro reference== |
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| | ===ReadProximityByte=== |
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| | ===ReadProximityFloat=== |
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| | ===ReadProximityInt=== |
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| | ===SetTarget=== |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
| | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget''' |
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| | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! |
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| | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE |
| | | width="90%" | Target |
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| | | colspan="2" | The object to test for collision with. |
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| | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| | |} |
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| Author
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Matrix Ltd
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| Version
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1.1
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| Category
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Magnetic
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Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadProximityByte
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ReadProximityByte
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| Get the current proximity reading as a digital value from 0 to 255. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases.
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- BYTE
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Return
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ReadProximityFloat
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ReadProximityFloat
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| Get the current proximity as an analogue value from 0.0 to 1.0. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases.
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- FLOAT
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Return
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ReadProximityInt
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ReadProximityInt
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| Get the current proximity as a digital value, 10 bit or 12 bit based on your ADC capabilities. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases.
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- UINT
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Return
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SetTarget
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SetTarget
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| Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
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- HANDLE
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Target
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| The object to test for collision with.
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- VOID
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Return
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Property reference
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Properties
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Connections
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Analog Pin
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Polarity
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| The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases
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ADC Properties
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VRef voltage
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| Used by the GetVoltage or GetString component macros to take an ADC reading and convert it into a Voltage. +VRef voltage x 10mV Default 500 = 5.0V
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VRef option
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| Defines what is used as the ADC maximum reference. ADC Range = GND to VRef Voltage VDD - Defines the microcontrollers power supply pin as the max reference, VREF+ Pin - Dedicated pin on the microcontroller to allow for a variable reference voltage.
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Conversion speed
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| Clock setting to select how fast the ADC peripheral will perform an ADC conversion. The FRC setting is based on a RC time base and so will vary with temperature and pressure. Other settings are generally based on divisions of the master clock.
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Acquisition cycles
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| Number of micro seconds to wait for the ADC input to charge before starting the analogue sample.
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Simulation
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Magnet Object
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| Select an object from the panel to act as the magnet that triggers the reed switch.
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Range
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| Distance within which the sensor begins to be activated. NB) This is measured between the centre of the proximity sensor and the centre of the target object.
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Timer Interval (ms)
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| Time in milliseconds between testing for proximity. Small time = Greater CPU load Large time = More like to miss activation if it is very brief.
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Scope Traces
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| Selects if the scope traces are automatically generated or not
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