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|   | ==Detailed description==  |   | ==Detailed description==  | 
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|   | + |  | 
|   |  |   |  | 
|   |  |   |  | 
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|   |  |   |  | 
|   | ==Examples==  |   | ==Examples==  | 
|   | + |  | 
|   | + |  | 
|   |  |   |  | 
|   |  |   |  | 
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|   | {{Fcfile|Basic Buzzer Example.fcfx|Basic Buzzer Example}}  |   | {{Fcfile|Basic Buzzer Example.fcfx|Basic Buzzer Example}}  | 
|   |  |   |  | 
| − | ==Macro reference==
  |   | 
|   |  |   |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OnTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OffTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain off 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
  |   | 
| − | | width="90%" | NumberLoops
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Number of times to repeat the sequence. Range 1-255 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
|   |  |   |  | 
|   |  |   |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch Off the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
|   |  |   |  | 
|   |  |   |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch On the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
|   |  |   |  | 
|   |  |   |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch the Buzzer on for a fixed amount of time 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | Time
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Time in milliseconds to keep the buzzer on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
|   |  |   |  | 
|   |  |   |  | 
|   |  |   |  | 
|   | + | ==Macro reference==  | 
|   |  |   |  | 
| − | ==Property reference==  | + | ===BuzzerBeep===  | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
  |   | 
| − | | width="90%" | Output Pin
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Pin used to drive the output to the buzzer 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
  |   | 
| − | | width="90%" | Polarity
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Controls the pin state required to switch the buzzer on. 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
  |   | 
| − | | width="90%" | Buzzer Frequency
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Frequency of the buzzer in Hz to drive the simulation 
  |   | 
| − | |}==Macro reference==
  |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OnTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OffTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain off 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
  |   | 
| − | | width="90%" | NumberLoops
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Number of times to repeat the sequence. Range 1-255 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch Off the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch On the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch the Buzzer on for a fixed amount of time 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | Time
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Time in milliseconds to keep the buzzer on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − |    |   | 
| − |    |   | 
| − | ==Property reference==
  |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
  |   | 
| − | | width="90%" | Output Pin
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Pin used to drive the output to the buzzer 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
  |   | 
| − | | width="90%" | Polarity
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Controls the pin state required to switch the buzzer on. 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
  |   | 
| − | | width="90%" | Buzzer Frequency
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Frequency of the buzzer in Hz to drive the simulation 
  |   | 
| − | |}==Macro reference==
  |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OnTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OffTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain off 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
  |   | 
| − | | width="90%" | NumberLoops
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Number of times to repeat the sequence. Range 1-255 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch Off the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch On the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch the Buzzer on for a fixed amount of time 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | Time
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Time in milliseconds to keep the buzzer on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − |    |   | 
| − |    |   | 
| − |    |   | 
| − |    |   | 
| − | ==Property reference==
  |   | 
| − |    |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
  |   | 
| − | | width="90%" | Output Pin
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Pin used to drive the output to the buzzer 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
  |   | 
| − | | width="90%" | Polarity
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Controls the pin state required to switch the buzzer on. 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
  |   | 
| − | | width="90%" | Buzzer Frequency
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Frequency of the buzzer in Hz to drive the simulation 
  |   | 
| − | |}==Macro reference==
  |   | 
| − |    |   | 
|   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  |   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  | 
|   | |-  |   | |-  | 
| Line 427: | 
Line 136: | 
|   |  |   |  | 
|   |  |   |  | 
|   | + | ===BuzzerOff===  | 
|   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  |   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  | 
|   | |-  |   | |-  | 
| Line 440: | 
Line 150: | 
|   |  |   |  | 
|   |  |   |  | 
|   | + | ===BuzzerOn===  | 
|   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  |   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  | 
|   | |-  |   | |-  | 
| Line 453: | 
Line 164: | 
|   |  |   |  | 
|   |  |   |  | 
|   | + | ===BuzzerOnDelay===  | 
|   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  |   | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  | 
|   | |-  |   | |-  | 
| Line 469: | 
Line 181: | 
|   | | width="90%" style="border-top: 2px solid #000;" | ''Return''  |   | | width="90%" style="border-top: 2px solid #000;" | ''Return''  | 
|   | |}  |   | |}  | 
| − | 
  |   | 
| − | 
  |   | 
| − | 
  |   | 
| − | 
  |   | 
| − | ==Property reference==
  |   | 
| − | 
  |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
  |   | 
| − | | width="90%" | Output Pin
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Pin used to drive the output to the buzzer 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
  |   | 
| − | | width="90%" | Polarity
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Controls the pin state required to switch the buzzer on. 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
  |   | 
| − | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
  |   | 
| − | | width="90%" | Buzzer Frequency
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Frequency of the buzzer in Hz to drive the simulation 
  |   | 
| − | |}==Macro reference==
  |   | 
| − | 
  |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OnTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | OffTime
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Length of time in ms the buzzer will remain off 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
  |   | 
| − | | width="90%" | NumberLoops
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Number of times to repeat the sequence. Range 1-255 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − | 
  |   | 
| − | 
  |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch Off the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − | 
  |   | 
| − | 
  |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch On the Buzzer 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − | 
  |   | 
| − | 
  |   | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
  |   | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Switch the Buzzer on for a fixed amount of time 
  |   | 
| − | |-
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
  |   | 
| − | | width="90%" | Time
  |   | 
| − | |-
  |   | 
| − | | colspan="2" | Time in milliseconds to keep the buzzer on 
  |   | 
| − | |-
  |   | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
  |   | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
  |   | 
| − | |}
  |   | 
| − | 
  |   | 
| − | 
  |   | 
|   |  |   |  | 
|   |  |   |  |