Component: Reed Switch (Magnetic): Difference between revisions
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ReadState''' | ||
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| colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | ||
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{| class="mtx-class-macrotable wikitable" | {| class="mtx-class-macrotable wikitable" | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''SetTarget''' | ||
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| colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | ||
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| width="90%" | | width="90%" class="mtx-class-macrohead" | '''WaitUntilHigh''' | ||
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| colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''WaitUntilLow''' | ||
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| colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''Properties''' | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Connections | ||
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| colspan="2" | Select the pin state that will indicate that an object has been detected. | | colspan="2" | Select the pin state that will indicate that an object has been detected. | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Simulation | ||
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Latest revision as of 14:37, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.2 |
| Category | Magnetic |
Reed Switch component
Simple on off switch triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Reed_Switch.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Reed_Switch.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
| ReadState | |
| Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
| Return | |
SetTarget
WaitUntilHigh
WaitUntilLow